|
Heat Burst
2+3
›
hb pc | m | 12 (12) | i16 | +1 | +2c | | 1 | Heat BurstPower crush | |
|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
1,1
›
| h, m | 5, 7 | i10, i18~19 | -9~-8 | +2~+3 | | 1,2 | Combo from 1st hit CHSlightly delayableJails unless delayed | |
|
1,1,1+2
›
| h, m, h | 5, 7, 12 | i10, i18~19, i19~20 | -9~-8 | -2~-1 | | 1,2,2 | Power up during Heat (partially uses remaining Heat time)Combo from 2nd hit | |
|
Chain Punch: Sheath
1,1,1+2,1
›
| h, m, h, m | 5, 7, 12, 15 | i10, i18~19, i19~20, i23~24 | -16~-15 | +20a(+15)~+21a(+17) | | 1,2,2,2 | Combo from 3rd hit | |
|
Front Palm
1,2
›
| h, h | 5, 9 | i10, i12 | -3 | +7 | | 1,1 | Jails | |
|
Front Palm Pulsing Fist
1,2,1
›
ps10~24 | h, h, h | 5, 9, 17 | i10, i12, i27~28 | -6~-5 | +8~+9 | | 1,1,2 | Follow-up after successful parry with input 1 or 2DelayableCombo from 2nd hit CHParry state 10~24 | |
|
Front Palm Xuan Feng Jiao
1,2,3
›
bbr js | h, h, h | 5, 9, 21 | i10, i12, i23~24 | -6~-5 | +20a(+11)~+21a(+13) | | 1,1,2 | Balcony BreakCombo from 2nd hit CHLow crush | |
|
Front Palm Snap Kick
1,2,4
›
| h, h, m | 5, 9, 11 | i10, i12, i16 | -9 | +3 | | 1,1,1 | Transition to HRMCombo from 1st hitJail from 1st block | HRM,HRM |
|
Taunt
1+3+4
›
ps20~100 | sp | | | | | | | ReversalFollow-up upon successful reversal with input 1 or 2 to Chain Punch: BranchParry state 20~100 | |
|
2
›
| h | 10 | i12 | +0 | +9 | | 1 | | |
|
2,1
›
elb | h, m | 10, 12 | i12, i12~13 | -7~-6 | +4~+5 | | 1,2 | ElbowJail from 1st block | |
|
2,1,2
›
elb ps2~16 | h, m, h | 10, 12, 17 | i12, i12~13, i20~21 | -7~-6 | +4~+5 | | 1,2,2 | ElbowFollow-up after successful parry with input 1 or 2DelayableCombo from 2nd hit CHParry state 2~16 | |
|
Claws of Fury
2,1,2,1
›
bbr trn elb | h, m, h, m | 10, 12, 17, 21 | i12, i12~13, i20~21, i21~23 | -13~-11 | +16a(-1)~+18a(+3) | +30a(+20) | 1,2,2,3 | Balcony BreakTornadoElbowCombo from 3rd hitDelayable | |
|
Needle Elbow
2,2
›
elb chp | h, h | 10, 20 | i12, i25~26 | -7~-6 | +7~+8 | | 1,2 | Elbowchip damage on block | |
|
3
›
| m | 14 | i15 | -8 | +3 | | 1 | | |
|
Hissing Snake
3,3
›
| m, L | 14, 13 | i15, i18 | -14 | +2 | +15d | 1,1 | DelayableCombo from 1st hit | |
|
4
›
| h | 15 | i12 | -11 | 0 | | 1 | | |
|
Falling Bamboo
4,4
›
| h, m | 15, 13 | i12, i15~16 | -13~-12 | +3~+4 | | 1,2 | Combo from 1st hit | |
|
1+2
›
| h,h,h | 9 | i14 | -2 | 4 | | 1 | Power up during Heat (partially uses remaining Heat time) | |
|
1+2,1+2
›
| h,h,h, h,h,h | 9, 9 | i14, i9 | -2 | 7 | | 1,1 | Power up during Heat (partially uses remaining Heat time)Combo from 1st hitjails | |
|
Chain Punch: Stem
1+2,1+2,1
›
he bbr elb | h,h,h, h,h,h, m | 9, 9, 20 | i14, i9, i17~18 | -17~-16 | +7a(-2)~+8a(-1) | | 1,1,2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakElbowCombo from 1st hitDelayablejails | |
|
Go Sugar
1+4
›
| L | 16 | i100~279 | -26 | +24 | | 180 | Power up during Heat (partially uses remaining Heat time) | |
|
Hermit
3+4
›
ps3 | sp | | | | | | | Auto low parry starting of frame 3Transition to n with HRM.3+4Parry state 3 | HRM |
|
Hermit
3+4
›
ps3~ | sp | | | | | | | Auto low parryStays indefinitely in stanceTransition to r16 standing with HRM.3+4Recovers in standing guard after 6F?Parry state 3~ | |
|
f+2
›
elb | h | 15 | i14~16 | -9~-7 | +2~+4 | | 3 | Elbow | |
|
f+2,3
›
| h, m | 15, 15 | i14~16, i18 | -10 | +2 | | 3,1 | Combo from 1st hit | |
|
Lone Dragon Storm
f+2,3,4
›
kne | h, m, m | 15, 15, 20 | i14~16, i18, i21~22 | -9 | +8 | +14 | 3,1,2 | KneeTransition to HRMCombo from 2nd hit CH | HRM |
|
f+3
›
kne | m | 14 | i14~15 | -7~-6 | +7~+8 | | 2 | KneeAlternative input: ws3 | |
|
f+3,1+2
›
| m, h | 14, 15 | i14~15 | -8 | -6 | | 2 | jail from 1st hitPower up during HeatConsumes 120F of remaining Heat TimeCombo from 1st hit CH | |
|
Strike of the Five Precepts
f+3,1+2,4
›
trn | m, h, m | 14, 15, 20 | i14~15, i20~21 | -16~-15 | +13a (+6) | | 2,2 | TornadoNatural combo from 2nd hit | |
|
f+4
›
| m | 14 | i16~17 | -9~-8 | +4 | | 2 | | |
|
Lao Weng Xuan Feng Jiao
f+4,4
›
he bbr js | m, h | 14, 24 | i16~17, i28~30 | -6 | +20a (+11) | | 2,3 | Heat EngagerHeat Dash +5, +62a (+42)Balcony BreakCombo from 1st hitSlighly delayableLow crush | |
|
Dragon Elbow Crash
f+1+2
›
bbr elb pc | m | 20 | i17~18 | -13 | +20a (+15) | | 2 | Balcony BreakElbowPower crush | |
|
Master's Lesson
f+2+3
›
wpn chp | m,m,m | 10,10,15 | i16~17i24i26~27 | -7 | +73a | | 2,1,2 | WeaponOnly once per matchchip damage on block | |
|
df+1
›
| m | 10 | i13~14 | -6 | +5 | | 2 | | |
|
Chopping Snap Kick
df+1,4
›
| m, m | 10, 16 | i13~14, i18 | -9 | +3 | | 2,1 | Transition to HRMCombo from 1st hit with 3F delayMove can be delayed by 1FInput can be delayed by 3F | HRM,HRM |
|
df+1,1+2
›
| m, h,h,h | 10, 3,3,3 | i13~14, i14, i6(i7) | -2 | +4 | | 2,1,1,1 | Combo from 1st hitPower up during Heat (Consumes 150F of remaining Heat time)12 damage on hit, and 6 chip damage on block | |
|
Admonishment Whirl
df+1,1+2,2
›
ps4~12 | m, h,h,h, m | 10, 3,3,3, 17 | i13~14, i14, i6(i7), i24 | -10 | +3 | +33a (+25) | 2,1,1,1,1 | Combo from 1st or 4th CH with 1F delayMove cannot be delayedInput can be delayed with 1FParry state 4~12 | |
|
df+2
›
| m | 7 | i15~16 | -6 | +6 | | 2 | | |
|
Rising Dragons
df+2,1+2
›
| m, h,m | 7, 5,10 | i15~16, i19~20, i11~12 | -18 | +33a (+23) | | 2,2,2 | Jail from 1st blockCombo from 1st hit | |
|
df+3
›
| m | 14 | i16 | -11 | +0 | | 1 | | |
|
df+3,1
›
| m, h | 14, 12 | i16, i16~17 | +0 | +6 | | 1,2 | Combo from 1st hitLeads to 10-hit string | |
|
Poison Strike
df+3,1,1+2
›
bbr | m, h, m | 14, 12, 25 | i16, i16~17, i20~21 | -13 | +34d (+13) | | 1,2,2 | Balcony BreakCombo from 1st hit CHCombo from 2nd hit CH with 5F delayMove can be delayed by 12FInput can be delayed by 14F | |
|
df+4
›
| m | 14 | i13 | -6 | +6 | | 1 | Transition to HRM | HRM,HRM |
|
Snap Kick Knee
df+4,3
›
kne | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | 1,2 | KneeCombo from 1st hit CH with 7F delayMove can be delayed by 3FInput can be delayed by 7FInterrupt with i3 from 1st block | |
|
Jawbreaker Bow Kick
df+3+4
›
trn js18~31 fs32~34 | h | 23 | i18~19 | -2 | +70a(+54)~+71a(+55) | | 2 | Tornado9 chip damage on blockHas jab evasion propertiesRecovers 3F faster on hit (t52 r33)Low crush 18~31Floating state 32~34 | |
|
d+1
›
cs | sl | 5 | i10 | -5 | +6 | | 1 | High crush | |
|
d+1,2
›
| sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | | 1,2 | Combos from 1st hit CH | |
|
Ru Huan Snap Kick
d+1,2,4
›
| sl, m, m | 5, 8, 11 | i10, i15~16, i15 | -9 | +3 | | 1,2,1 | Transition to HRMCombos from 2nd hit | HRM,HRM |
|
d+2
›
cs | L | 11 | i15~16 | -13~-12 | -2~-1 | +3~+4 | 2 | High crush | |
|
Falling Fist Sweep
d+2,4
›
cs | L, L | 11, 11 | i15~16, i24~25 | -13~-12 | -2c | +38d | 2,2 | High crush | |
|
d+3
›
| L | 8 | i16 | -13 | -2 | | 1 | | |
|
Twin Snake Strike
d+3,2
›
| L, h | 8, 11 | i16, i24~25 | -3~-2 | +8~+9 | | 1,2 | Transition to HRMCombos from 1st hit | HRM,HRM |
|
d+4
›
| L | 9 | i14~15 | -12~-11 | -1~0 | | 2 | | |
|
Razor Kick
d+4,4
›
| L, m | 9, 16 | i14~15, i18~19 | -11~-10 | +1~+2 | | 2,2 | Transition to HRMCombos from 1st hit CH | HRM,HRM |
|
Chanhui Zhang
d+1+2
›
he | m | 21 | i17~18 | -4~-3 | +6c | | 2 | Heat EngagerHeat Dash +5, +67a (+50) | |
|
db+1
›
| m | 12 | i16~17 | -9~-8 | +1~+2 | | 2 | | |
|
Shadow Ram Punch
db+1,2
›
trn bbr | m, M | 12, 20 | i16~17, i21~22 | -12~-11 | +17a(+0) | | 2,2 | TornadoBalcony BreakCombo from 1st hit | |
|
Shadow Raccoon Swing
db+1,3
›
| m, h | 12, 17 | i16~17, i18~19 | +0~+1 | +8~+9 | +31a | 2,2 | delayableCombo from 1st hit | |
|
Shadow Double Fist Punch
db+1,1+2
›
bbr | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | 2,2 | Balcony BreakCombo from 1st hit CH | |
|
Amputation Kick
db+3
›
cs6~39 | L | 12 | i20~21 | -8~-7 | +5~+6 | +14c | 2 | Transition to HRMHigh crush 6~39 | HRM,HRM |
|
Fan Sweep
db+4
›
cs6~51 | L | 13 | i17 | -15 | -4c | +36d | 1 | High crush 6~51 | FC |
|
Tan Sau Shui Yue Tu
db+1+2
›
he bbr ps4~20 | m | 25 | i32~33 | -11~-10 | +36d (+15) | | 2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakPunch and kick Sabaki7 chip damage on blockParry state 4~20 | |
|
Master's Sermon
db+2+3
›
wpn trn chp | L,M | 10,14 (9) | i20~21i15~16 | -14 | +67a (+51) | | 2,2 | WeaponTornadoOnly once per matchchip damage on blockTracks to both sides effectively homing | |
|
Hermit's Fist
b+1
›
| h | 17 | i13 | -6 | +5 | | 1 | Shifts to throw "Knee Snap" on front grounded CH | |
|
Twin Dragon Gate
b+2
›
ps5~15 | sp | | | | | | | ParryBecomes Superior Twin Dragon Gate upon perfect parry (ps5~6 or ps3~4 from HRM)Is ps3~15 from HRM.b+2Shift to r7 t34 on successful parryCan perform Twin Dragon Thunderclap and Chain Punch: BranchRecover to r16 standing with any inputCan automatically parry successive hits (ps1~34) and return to r7 t34 on each hitSuccessive hits recover 15F of remaining Heat timeParry state 5~15 | |
|
Beheading Back Kick
b+3
›
bbr hom chp | h | 27 | i22~23 | +9~+10 | +16~+17c | | 2 | Balcony BreakHomingStrong Aerial TailspinTransition to HRMCancel to HRM with 3+4chip damage on block | HRM,HRM,HRM |
|
Zhuan Shen Jiao
b+4
›
hom | m | 16 | i17~18 | -9 | +4 | | 2 | Homing | |
|
Outcast Arrow
b+1+2
›
| m | 17 | i12 | -10 | +2 | +60a | 1 | Crumple stun +14F after CH | |
|
Earth Sunder Chain
b+3+4
›
bbr | M,th | 21,25 | i18~19 | -8 | +7 | | 2 | Balcony BreakShifts to throw on airborne hit (+0d) | |
|
Enter the Dragon
ub+2
›
ps4~12 | m | 17 | i20 | -10 | +3 | +33d (+25) | 1 | Has punch parry effect+33d (+25) on successful parryParry state 4~12 | |
|
Pulsing Fist
uf+1
›
ps6~13 | h | 17 | i16~17 | -9 | +5 | | 2 | ReversalFollow-up upon successful reversal with input 1 or 2Parry state 6~13 | |
|
Zhuan Shen Long Fang Quan
uf+2
›
bbr chp js | m | 25 | i24~25 | +1 | +10a (+1) | | 2 | Balcony BreakAlternate input: u+2chip damage on blockLow crush | |
|
Floating Kick
uf+3
›
bbr js | m | 25 | i20~24 | -8 | +14a (+5) | | 5 | Balcony BreakAlternate input: ub+3 or u+3Low crush | |
|
Floating Axe Drop
uf+4
›
js9 | m | 22 | i23~25 | -8~-6 | +21a | | 3 | Alternate input: ub+4 or u+4Low crush 9 | |
|
uf+3+4
›
bbr | m,m | 8,10 | i14~15, i10~11 | -14 | +16a | | 2,2 | Balcony Break | |
|
Biting Dragons
uf+3+4,1+2
›
bbr | m,m, m | 8,10, 17 (11) | i14~15, i10~11, i30~31 | -13 | +23a (+13) | | 2,2,2 | Balcony BreakCombos from 1st hit | |
|
Ki Charge
1+2+3+4
›
| sp | | | | | | | | |
|
Knee Snap
CH b+1
›
| h,th | 20,25 | i13 | | +0d | | 1 | | |
|
Superior Twin Dragon Gate
P:b+2
›
| sp | | | | | | | Alternate input: P:HRM.b+2ParryPerformed when opponent attack connects on ps5~6 (ps3~4 from HRM)Shift to r7 t34 on successful parryCan perform Twin Dragon Thunderclap and Superior Chain Punch: BranchRecover to r16 standing with any inputCan automatically parry successive hits (ps1~34) and return to r7 t34 on each hitSuccessive hits recover 15F of remaining Heat time | |
|
Superior Chain Punch: Branch
P:b+2,1
›
| m | 40 | i13, i | -10 | +29a | | 1 | Elbow (last two hits)Alternate input: P:b+2,2Power up during Heat (recovers heat) | |
|
Piercing Charge
d,df,f+3+4,F
›
ps20~60 | m! | 80 | i56~57 | | -1~0d | | 2 | ReversalFollow-up upon successful reversal with input 1 or 2 to Chain Punch: BranchParry state 20~60 | |
|
f,F+2
›
| m | 8 | i14~15 | -11~-10 | 0~+1 | | 2 | | |
|
Cleansing Arrow
f,F+2,2
›
| m, m | 8, 13 | i14~15, i17~18 | -15~-14 | +55~+56 | | 2,2 | Combos from 1st hit | |
|
Viper Bow Kick
f,F+3
›
bbr js | h | 20 | i18~23 | -2~+3 | +33d | | 6 | Strong Aerial TailspinBalcony Break6 chip damage on blockLow crush | |
|
f,F+4
›
| m | 16 | i16~17 | -4~-3 | +9~+10g | | 2 | Transition to HRM | HRM,HRM |
|
Sacrum Severance
f,F+4,2
›
trn | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | 2,2 | TornadoCombos from 1st hitHas evasive properties | |
|
Chakra Elbow
qcf+2
›
elb | h | 20 | i16~17 | -6~-5 | +29a (+22) | | 2 | Elbow4 chip damage on block | |
|
Delayed Rising Toe Kick
uf,n,4
›
js | m | 20 | i23~25 | -13 | +32a (+22) | | 3 | Low crush | |
|
Dragon's Heel
f,f,F+3
›
bbr js | m | 30 | i24~27 | +6~+9 | +15c | | 4 | Balcony Break9 chip damage on blockForces tech backroll on hitLow crush | |
|
ws1
›
elb | m | 14 | i13~14 | -7 | +3 | | 2 | Elbow | |
|
Elbow Slash Snap Kick
ws1,4
›
| m, m | 14, 16 | i13~14, i21 | -9 | +3 | | 2,1 | Transition to HRMCombos from 1st hit | HRM,HRM |
|
Arrow Shower
ws2
›
| m | 21 | i15~16 | -14 | +51a | | 2 | | |
|
Toe Smash
ws4
›
| m | 16 | i11~12 | -6 | +5 | | 2 | | |
|
Wall Jump Backflip
(back to wall).b,b,UB
›
fs5~7 is8~24 fs25~33 js34~37 fs38~40 | m | 21 | i35~38 | +1 | +34d | | 4 | Floating state 5~7is8~24Floating state 25~33Low crush 34~37Floating state 38~40 | BT |
|
Devastating Chain Punch
1+3
›
spk | t | 35 | i12~14 | | | | 3 | SpikeThrow break: 1 or 2Opponent status on hit: FUFT perpendicular | |
|
Corkscrew Strike
2+4
›
| t | 35 | i12~14 | | | | 3 | Throw break: 1 or 2Opponent status on hit: FUFASide switch on hit | |
|
Lone Dragon's Rage
Back throw
›
spk | t | 50 | i12~14 | | | | 3 | SpikeThrow break: noneOpponent status on hit: FDFA | |
|
Devastating Chain Punch
Left throw
›
spk | t | 40 | i12~14 | | | | 3 | SpikeThrow break: 1Opponent status on hit: FUFT perpendicular | |
|
Corkscrew Strike
Right throw
›
| t | 40 | i12~14 | | | | 3 | Throw break: 2Opponent status on hit: FUFASide switch on hit | |
|
Lian Jin Xuan Feng Jiao
uf+1+2
›
| t | 35 | i12~14 | | | | 3 | Throw break: 1+2Opponent status on hit: FUFA off-axis to the left | |