|
Wall Jump Backflip
(back to wall).b,b,UB
›
fs5~7 is8~24 fs25~33 js34~37 fs38~40 | m | 21 | i35~38 | +1 | +34d | | 4 | Floating state 5~7is8~24Floating state 25~33Low crush 34~37Floating state 38~40 | BT |
|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
Left Right Combo
1,2
›
| h, h | 5, 9 | i10, i12 | -3 | +7 | | 1,1 | Transition to r30 -2 +8 MS with FJail from 1st attack with 4F delayCombo from 1st hit with 4F delay | MS |
|
1,2,2
›
| h, h, m | 5, 9, 14 | i10, i12, i20~21 | -13 | -2 | | 1,1,2 | Move can be delayed 5FInput can be delayed 7FCombo from 2nd CH with 7F delay | |
|
Left Right Combo > Revolution Zwei
1,2,2,3
›
bbr | h, h, m, h | 5, 9, 14, 23 | i10, i12, i20~21, i21 | -3 | +17a (+8) | | 1,1,2,1 | Balcony BreakCombo from 3rd hit with 9F delayTransition to r25 -9, +11a (+2a) HMS with 4Move can be delayed 13FInput can be delayed 18F | HMS |
|
Left Right Mid Kick
1,2,4
›
| h, h, m | 5, 9, 10 | i10, i12, i18 | -12 | -1 | +58a | 1,1,1 | Jail from 1st attackCombo from 2nd hitTransition to -14 -2 HMS with 3Consumes 60F of remaining Heat time without perfect input | HMS |
|
Left Right Mid Kick
1,2:4
›
| h, h, m | 5, 9, 12 | i10, i18 | -12 | +5 | +58a | 1,1 | Jail from 1st attackCombo from 2nd hit with 1f delayInput 4 during frames 10-13 of 1,2Consumes 60F of remaining Heat time without perfect inputMove cannot be delayedTransition to r44 -14 +3 HMS with 3 | HMS |
|
1,3
›
| h, h | 5, 5 | i10, i16 | -11 | +0 | | 1,1 | Combo from 1st hit with 4F delayMove can be delayed by 4F | |
|
1,3:3
›
| h, h, m | 5, 5, 4 | i10, i9 | -11 | +0 | | 1,1 | Input 3 during frames 13-16 of previous hitJail from 1st attackCombo from 1st hit | |
|
[[Acid Rain]]
1,3:3:3
›
| h, h, m, h | 5, 5, 4, 14 | i10, i21 | -17 | +14 | | 1,1 | Combo from 1st hitInput 3 during frames 8-9? of previous hitTimestop on hitConsumes 240F of remaining Heat time without perfect input5 chip damage | |
|
Pirouette Punch
1+2
›
hom fbr | m | 20 | i21 | -1 | +3 | +26a | 1 | HomingFloor BreakTransition to +2, +6, +29a HMS with 3+4 | HMS,FC |
|
Ki Charge
1+2+3+4
›
| | | | | | | | | |
|
Forearm Drop
1+3
›
| t | 35 | i12~14 | -3 | -2d | | 3 | Throw break 1 or 2 | |
|
Right Cross
2
›
| h | 10 | i10 | +1 | +7 | | 1 | | |
|
2,1
›
| h, h | 10, 8 | i10, i15 | -5 | +6 | | 1,1 | Transition to -5, +6 HMS with 3+4Combos from 1st hit | HMS |
|
Combination Drei
2,1,1
›
| h, h, m | 10, 8, 18 | i10, i15, i20 | -12 | +3 | +26a | 1,1,1 | | FC |
|
Combination Fünf
2,1,3
›
bbr | h, h, h | 10, 8, 20 | i10, i15, i24 | -4 | +20a (+11) | +65a (+45) | 1,1,1 | Balcony Break | |
|
Combination Vier
2,1,4
›
| h, h, l | 10, 8, 18 | i10, i15, i25 | -15 | +1 | +11 | 1,1,1 | | |
|
2,2
›
| h, m | 10, 14 | i10, i20 | -13 | -2 | | 1,1 | Combos from 1st hit CH | |
|
Right Cross > Revolution Zwei
2,2,3
›
bbr | h, m, h | 10, 14, 23 | i10, i20, i21 | -3 | +17a (+8) | | 1,1,1 | Balcony BreakTransition to -9, +11a (+2) HMS with 4Combos from 1st hit CH | HMS |
|
Heat Burst
2+3
›
hb pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | |
|
Taunt
2+3+4
›
| | | | | | | | Has a hidden Perfect Input by inputting 2 on the 51~53 frames.Perfect Input is a Just Frame even in Heat | |
|
Axle Throw
2+4
›
| t | 35 | i12~14 | -6 | -2d | | 3 | Throw break 1 or 2Side swap | |
|
3
›
| m | 16 | i14 | -8 | +7 | | 1 | Transition to -8, +7 HMS with 4 | HMS |
|
Mist Wolf Combination
3,3
›
| m, h | 16, 18 | i14, i17 | -10 | +1 | | 1,1 | Combos from 1st hit | |
|
Mist Trap
3~3
›
| h | 18 | i30? | -9 | +2 | | 1 | | |
|
Mist Trap Throw
3~3:4
›
| h, t | 18, 20 | i30? | ! | +0d | | 1 | UnbreakableInput 4 on frame 31? from previous hitPerfect Input not required during HeatPartially consumes remaining Heat Time | |
|
Hitman
3+4
›
| | | | | | | | Transitions to HMSTransition to r7? FC with d_db_df (8F cost?)Transition to r1? FC when transitioning from HMS move transitions? (1F cost?)Transition to r7? MS with f,n | FC,FC,MS |
|
Hitman
3+4
›
| | | | | | | | Transitions to HMSTransition to r7? FC with d_db_df (8F cost?)Transition to r1? FC when transitioning from HMS move transitions? (1F cost?)Transition to r7? MS with f,n | FC,FC,MS |
|
Magic Four
4
›
| h | 14 | i11 | -9 | +2 | +2s | 1 | | |
|
4,3
›
| h, h | 14, 14 | i11, i18 | -14 | -3 | +2 | 1,1 | Combos from 1st hit | |
|
Spinning Hammer Kick
4,3,3
›
fbr | h, h, m | 14, 14, | i11, i18, i19 | -13 | +8d | | 1,1,1 | Floor BreakCombos from 2nd hit CH | |
|
Spin Kick Somersault Combo
4,3,4
›
trn js | h, h, m | 14, 14, | i11, i18, i30 | -9 | +42d | | 1,1,1 | TornadoLow crush | |
|
4,4
›
| h, h | 14, 5 | i11, i10 | -13 | -2 | | 1,1 | Jail from 1st attackCombo from 1st CH +20a (+13) | |
|
Machinegun Kicks
4,4,4
›
| h, h, h | 14, 5, 5 | i11, i10 | -13 | -2 | | 1,1 | Jail from 1st attackCombo from 2nd hit with no delayFrame advantage on 1st CH: +25a (+18) | |
|
Machinegun Kicks Cardinal
4,4:4
›
he bbr | h, h, h | 14, 5, 12 | i11, i20~21 | -9 | +15a (+6) | | 1,2 | Heat EngagerHeat Dash +5, +43d (+35)Strong Aerial TailspinBalcony BreakCombo from 2nd hit with 1f-5f delay onlyFrame advantage on 1st CH: +29a (+22)4 Chip Damage on block5 Chip Damage on block in heat | |
|
Machinegun Kicks Cardinal
4,4:4
›
he bbr | h, h, h | 14, 5, 12 | i11, i20~21 | -9 | +15a (+6) | | 1,2 | Heat EngagerHeat Dash +5, +43d (+35)Strong Aerial TailspinBalcony BreakCombo from 2nd hit with 1f-5f delay onlyFrame advantage on 1st CH: +29a (+22)4 Chip Damage on block5 Chip Damage on block in heat | |
|
Lee Somersault
4,u+3
›
| h, m | 14, 23 | i11, i33 | -1 | +48d | js | 1,1 | Transition to -9, +40 MS with F | MS |
|
Lee Cutter
b,B+4
›
hom | h | 23 | i19 | +2 | +25a | | 1 | Strong Aerial TailspinHomingTransition to +5, +28a HMS with 36 chip damage | HMS |
|
b+1
›
| h | 9 | i14 | -0 | +6 | | 1 | | |
|
b+1,1
›
| h, m | 9, 6 | i14, i20 | -5 | +6 | | 1,1 | Transition to -1, +10g HMS with 3+4Cancel and transition to -5, +1 MS with F+6c on crouching hit | HMS,MS |
|
Triple Fang
b+1,1,2
›
| h, m, h | 9, 6, 18 | i14, i20 | -11 | +1 | | 1,1 | Combos from 1st hit | |
|
b+1:1
›
| h,m | 12,6 | i14, i20 | -5 | +6 | | 1,1 | Transition to -1, +10g HMS with 3+4Cancel and transition to -5, +1 MS with F+6c on crouching hitPerfect Input not required during HeatDoes not partially consume remaining Heat TimeHeat Time is only consumed after the 2 followup | HMS,MS |
|
Triple Fang Cardinal
b+1:1,2
›
bbr | h,m, h | 12,6, 23 | i14, i20, i20~21 | -6 | +39d (-19) | | 1,1,2 | Balcony BreakCombos from 1st hitPerfect Input not required during HeatPartially consumes remaining Heat Time | |
|
Double Fang Cardinal
b+1:1+2
›
bbr | h,h | 12,25 | i14, i21 | -6 | +39d (-19) | | 1,1 | Balcony BreakCombos from 1st hit10 chip damagePerfect Input not required during HeatPartially consumes remaining Heat Time | |
|
Mist Illusion
b+1+3
›
ps5? | | | | | +14BT | | | High and Mid parryPuts you behind opponentAlternate input b+2+4, HMS.b+1+3, HMS.b+2+4Parry state 5? | |
|
Illusion Edge
b+1+3,4
›
bbr | m | 35 | i20 | | +22a (+13) | | 1 | Balcony BreakOnly available upon successful parryGuaranteed hit | |
|
Rear Cross Punch
b+2
›
| h | 9 | i14 | -5 | +1 | | 1 | Transition to -1, +5 MS with F | MS |
|
b+2,4
›
bbr | h, h | 9, 16 | i14, i27 | -9 | +6 | | 1,1 | Balcony BreakAutomatically transitions to HMS on hit or block | HMS |
|
Super High Combination
b+2,4,3
›
bbr js | h, h, h | 9, 16, 21 | i14, i27 | -0 | +22a (+13) | +51a | 1,1 | Strong Aerial TailspinBalcony BreakTransition to -5, +17a MS with FLow crush | MS |
|
b+3
›
| l | 9 | i15 | -14 | -3 | | 1 | | |
|
Stinging Rush
b+3,3
›
| l, h | 9, 12 | i15, i19 | -12 | -1 | | 1,1 | Transition to -7, +4 MS with FCombos from 1st hit | MS |
|
Silver Revolution
b+3+4
›
bbr pc | h | 23 | i20 | -9 | +15a (+6) | | 1 | Balcony BreakPower crush | |
|
Silver Heel
b+4
›
fbr spk | m | 20 | i20 | -3 | +7c | +64a | 1 | Floor BreakSpikeTransition to -2, +8c, +65a HMS with 3+18d on crouching opponent | HMS |
|
Face Crusher
Back Throw
›
| t | 50 | i12~14 | ! | -5d | | 3 | Unbreakable | BT |
|
Gut Polisher
d+2
›
| m | 17 | i18 | -6 | +8 | +13 | 1 | Jab evasion | |
|
Silver Low
d+3
›
cs6~ | l | 17 | i16 | -15 | -1 | +17a | 1 | Transition to -15, -1, +17a HMS with 4High crush 6~ | HMS,FC |
|
Shin
d+4
›
| l | 7 | i12 | -13 | -14 | -2 | 1 | | |
|
D+4
›
| l | 7 | i12 | -13 | -14 | -2 | 1 | | |
|
D+4,4
›
| l, l | 7, 8 | i12, i20 | -15 | -16 | -4 | 1,1 | Combos from 1st hit CH | |
|
D+4,4,4
›
| l, l, l | 7, 8, 5 | i12, i20 | -15 | -16 | -4 | 1,1 | Combos from 2nd hit CH | |
|
Laser Edge Kick Combo
D+4,4,4,4
›
bbr | l, l, l, m | 7, 8, 5, 21 | i12, i20, i24 | -20 | +11a (+2) | | 1,1,1 | Balcony BreakTransition to -11, +20a (+11) HMS with 3Combos from 3rd hit CH | HMS |
|
Shin > Head Kick
d+4,n,4
›
| l, h | 7, 16 | i12, i23 | -9 | +2 | +27a (+17) | 1,1 | Links to attacks from 4 (4,4:4, 4,3,4, etc.)Combos from 1st hit CH | |
|
Crouch Jab
db+1
›
cs4~ | sl | 5 | i10 | -5 | +6 | | 1 | Transition to Standing with f+6c on crouching hitHigh crush 4~ | FC |
|
db+2
›
cs | sl | 8 | i11 | -4 | +7 | | 1 | Alternate input FC.2High crush | |
|
Bump Kick
db+3
›
| L | 12 | i20 | -12 | -1 | | 1 | | |
|
Grass Snake
db+3+4
›
| L | 19 | i21 | -13 | +4 | +38a | 1 | | |
|
db+4
›
cs | l | 6 | i12 | -15 | -4 | | 1 | Alternate input FC.4High crush | |
|
df+1
›
| m | 10 | i13 | -1 | +5 | | 1 | | |
|
2nd Hit
df+1,2
›
| m, h | 10, 5 | i13, i20 | -10 | +1 | | 1,1 | Combo from 1st hit with 2F delayMove cannot be delayed | |
|
3rd Hit
df+1,2,2
›
| m, h, h | 10, 5, 6 | i13, i20, i22 | -18 | -7 | | 1,1,1 | Combo from 1st hit | |
|
4th Hit
df+1,2,2,1
›
| m, h, h, h | 10, 5, 6, 5 | i13, i20, i22 | -10 | +1 | | 1,1,1 | Combo from 3rd CH | |
|
5th Hit
df+1,2,2,1,3
›
| m, h, h, h, h | 10, 5, 6, 5, 7 | i13, i20, i22, i22~23 | -26~-25 | -15~-14 | | 1,1,1,2 | Combo from 4th hit | |
|
6th Hit
df+1,2,2,1,3,3
›
| m, h, h, h, h, L | 10, 5, 6, 5, 7, 6 | i13, i20, i22, i22~23, i24 | -25 | -14 | | 1,1,1,2,1 | Combo from 5th CH | |
|
Ten Hit Combo
df+1,2,2,1,3,3,3,4,3,4
›
| m, h, h, h, h, L, h, h, h, m | 10, 5, 6, 5, 7, 6, 7, 7, 10, 25 | i13, i24, i21, i20, i18, 33 | -19 | +12 | | 1,1,1,1,1 | first three hit are natural combo, Combo from 5th CH | |
|
Silver Uppercut
df+2
›
| m | 12 | i15 | -7 | +34a (+24) | | 1 | +4s on crouching normal hit | |
|
df+3
›
| m | 13 | i14~15 | -8 | +3 | | 2 | | |
|
df+3,2
›
| m, h | 13, 13 | i14~15, i19 | -10 | +5 | | 2,1 | Combo from 1st hit with 5F delayMove can be delayed by 4FInput can be delayed by 5F | |
|
Mercury Drive
df+3,2,3
›
he bbr | m, h, m | 13, 13, 20 | i14~15, i19, i22 | -14 | +13c g | | 2,1,1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombo from 1st or 2nd CH with 7F delayMove can be delayed by 10FInput can be delayed by 11FJails from 1st to 2nd hit on block | |
|
Mercury Drive
df+3,2,3
›
he bbr | m, h, m | 13, 13, 20 | i14~15, i19, i22 | -14 | +13c g | | 2,1,1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombo from 1st or 2nd CH with 7F delayMove can be delayed by 10FInput can be delayed by 11FJails from 1st to 2nd hit on block | |
|
df+4
›
| m | 14 | i13-14 | -9 | +5 | | 1 | Transition to -9, +5 HMS with 3 | HMS |
|
Fabulous Whip
df+4,4
›
he | m, h | 14, 22 | i13-14, i22-23 | -9 | +10g | | 1,1 | Heat EngagerHeat Dash +5, +43d (+35)Combo from 1st hit with 7F delay | |
|
Fabulous Whip
df+4,4
›
he | m, h | 14, 22 | i13-14, i22-23 | -9 | +10g | | 1,1 | Heat EngagerHeat Dash +5, +43d (+35)Combo from 1st hit with 7F delay | |
|
f,f,F+3
›
kne js | m | 14 | i14 | -9 | +16a (+9) | | 1 | KneeAlternate input wr3Low crush | |
|
Waxing Crescent
f,f,F+3,4
›
fbr js | m, m | 14, 26 | i14, i20 | +3 | +19d | | 1,1 | Floor BreakTransition to +6, +29d (-6) HMS with 3Combos from 1st hit7 chip damageBalcony break on 2nd hit onlyLow crush | HMS |
|
Jostle Wolf
f,F+2
›
trn bbr | h | 23 | i15 | +2 | +18gc | +69a (+53) | 1 | TornadoBalcony BreakTransition to +5, +21gc, +72a (+56) MS with F6 chip damage | MS |
|
Pulse Blast
f,F+3
›
he bbr | m | 23 | i14~15 | -9 | +21d (+11) | | 2 | Heat EngagerHeat Dash +5, +36a (+26)Balcony BreakSlight low profile | |
|
Pulse Blast
f,F+3
›
he bbr | m | 23 | i14~15 | -9 | +21d (+11) | | 2 | Heat EngagerHeat Dash +5, +36a (+26)Balcony BreakSlight low profile | |
|
Deadly Edge
f,F+4
›
cs5~ | h | 22 | i16 | -5 | +29a | | 1 | High crush 5~ | |
|
Mist Step
f,n
›
cs | | | | | | | | Transitions to MSAlternate input HMS.f,nCan perform standing actions except for 3 and 3+4?High crush | |
|
Jostle Wolf Cardinal
f:F+2
›
trn bbr | h | 26 | i15 | +2 | +18gc | +69a (+53) | 1 | TornadoBalcony BreakTransition to +5, +21gc, +72a (+56) MS with F11 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time | MS |
|
Aggressive One-Two
f+1+2
›
bbr | h,h | 12,20 | i13 | -13 | +18a (+9) | | 1 | Balcony Break | |
|
f+2
›
| m | 12 | i14 | -9 | +2 | | 1 | | |
|
Double Signal
f+2,1
›
bbr | m, h | 12, 22 | i14, i19 | -10 | +42d (-16) | | 1,1 | Balcony BreakCombos from 1st hitDelayable | |
|
f+3
›
| m | 6 | i15 | -18 | -7 | | 1 | | |
|
f+3,3
›
| m, m | 6, 3 | i15, i8 | -18 | -7 | | 1,1 | Combos from 1st hit | |
|
f+3,3,3
›
| m, m, h | 6, 3, 3 | i15, i8 | -18 | -7 | | 1,1 | Combos from 1st hit | |
|
f+3,3,3,3
›
| m, m, h, h | 6, 3, 3, 3 | i15, i8 | -18 | -7 | | 1,1 | Combos from 1st hit | |
|
f+3,3,3,3,3
›
| m, m, h, h, h | 6, 3, 3, 3, 3 | i15, i8 | -18 | +13a (+3) | | 1,1 | Combos from 1st hit | |
|
Acid Storm
f+3,3,3,3,3,4
›
trn js | m, m, h, h, h, h | 6, 3, 3, 3, 3, 25 | i15, i8, i23 | -9 | +69a (+53) | | 1,1,1 | TornadoIf only last hit connects +28a (+13)Combos from 1st hit4 can be input after the 2nd hit on-wardsLow crush | |
|
Acid Storm Cardinal
f+3,3,3,3,3:4
›
trn js | m, m, h, h, h, h | 6, 3, 3, 3, 3, 26 | i15, i8, i23 | -9 | +69a (+53) | | 1,1,1 | Tornado10 chip damagePerfect Input not required during Heat4 must be input during frames 7?-9? of previous hitPartially consumes remaining Heat TimeCombos from 1st hit4 can be input after the 2nd hit on-wardsLow crush | |
|
Feather Landing
f+3+4
›
js | M,M | 10,20 | i30 | +4c | +8c | | 1 | Floor Break 9 chip damageLow crush | FC |
|
f+4
›
| h | 13 | i11 | -7 | +4 | | 1 | | |
|
Deadly Revolution
f+4,1
›
trn bbr | h, h | 13, 24 | i11, i24 | -5 | +20a (+3) | | 1,1 | TornadoBalcony BreakCombos on 1st hit CH | |
|
Deadly Arc
f+4,3
›
| h, m | 13, 18 | i11, i21 | -8 | +6c | +63a | 1,1 | Transition to -4, +7c, +64a HMS with 4Combos on 1st hit CHDelayable | HMS |
|
Deadly Revolution Cardinal
f+4:1
›
trn bbr | h, h | 13, 27 | i11, i24 | +5 | +20a (+3) | | 1,1 | TornadoBalcony Break10 chip damageCombos on 1st hit CH | |
|
Lee Generic Heat system
›
| | | | | | | | | |
|
Lee Unique Heat System
›
| | | | | | | | | |
|
Lee Harassment
Left Throw
›
| t | 40 | i12~14 | -3 | -3d | | 3 | Throw break 1 | |
|
Low parry
›
| | | | | | | | | |
|
Blazing Kick
qcf+4
›
trn | M | 24 | i22 | -17 | +50a (+40) | | 1 | Tornado | |
|
Lee Stunner
Right Throw
›
| t | 40 | i12~14 | -3 | +0d | | 3 | Floor Break Throw break 2 | |
|
Fake
u+3
›
js | | | | | | | | Transition to FC with DTransition to HMS with 3+4Low crush | FC,HMS |
|
Back Handspring > Hitman
ub,b
›
js | | | | | | | | Automatically transitions to HMSLow crush | HMS |
|
Wheel of Fate
ub+3
›
trn js | M | 20 | i18 | -13 | +20a (+13) | +74a (+58) | 1 | TornadoLow crush | |
|
Silver Cyclone
ub+3+4
›
bbr | h! | 60 | i60 | | +9a (+0) | | 1 | Balcony BreakUnblockableCancel and transition to HMS with 3+4 | HMS |
|
Delayed Rising Toe Kick
uf,n,4
›
js | m | 20 | i23 | -13 | +32a (+22) | | 1 | Low crush | |
|
Knee Drive
uf+1+2
›
| t | 20 | i12~14 | -3 | +23d | | 3 | Throw break 1+2Alternate input HMS.uf+1+2 | |
|
uf+3
›
js | m | 12 | i25 | -9 | +2 | | 1 | Low crush | |
|
Brilliant Rosé
uf+3,1
›
| m, m | 12, 18 | i25, i21 | -12 | +3 | +26a | 1,1 | Combos from 1st hit | FC |
|
Double Mazurek
uf+3,4
›
| m, h | 12, 23 | i25 | -3 | +25a | | 1 | Combos from 1st hit | |
|
Silver Bullet
uf+3+4
›
bbr js | h | 30 | i22 | +5 | +28d (+20) | | 1 | Balcony BreakTransition to +8, +31d (+23) HMS with 3+49 chip damageLow crush | HMS |
|
Silver Arrow
uf+4
›
kne js | m | 14 | i15 | -13 | +31a (+21) | | 1 | KneeAlternate input ub+4, u+4Low crush | |
|
ws1
›
| m | 12 | i13 | -2 | +8 | | 1 | Automatically transitions to HMS on hit or block | HMS |
|
Wonderful Spin Blow
ws1,2
›
| m, h | 12, 17 | i13, i20 | -7 | +2 | +7 | 1,1 | Transition to -3, +6, +12 MS with F | MS |
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Wonderful Combo
ws1,4
›
| m, h | 12, 20 | i13, i20 | -5 | +4 | | 1,1 | Transition to -8, +1 HMS with 3Consumes 60F of remaining Heat time | HMS |
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Wonderful Combo Cardinal
ws1:4
›
bbr | m, h | 12, 23 | i13, i20 | -5 | +15g | | 1,1 | Balcony BreakTransition to -8, +12g HMS with 39 chip damage on block | HMS |
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ws2
›
| m | 12 | i14 | -8 | +3 | | 1 | | |
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Rocket Heel
ws2,3
›
trn | m, m | 12, 24 | i14, i20 | -13 | +32a (+22) | | 1,1 | TornadoCombos from 1st hit | |
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Twister Heel
ws2,4
›
bbr | m, h | 12, 23 | i14, i27 | -2 | +13g | +37a | 1,1 | Strong Aerial TailspinBalcony BreakCombos from 1st hit | |
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ws3
›
| M | 16 | i10 | -21 | -10 | | 1 | | |
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ws3,3
›
| M, m | 16, 11 | i10, i15 | -15 | -4c | | 1,1 | Transition to -15, -4 HMS with 4Combos from 1st hit | HMS |
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ws3,3,D+3
›
| M, m, l | 16, 11, 8 | i10, i15, i26 | -19 | -8 | | 1,1,1 | Combos from 2nd hit CH | |
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Infinite Kick Chain: Low
ws3,3,D+3,3 ...
›
| M, m, l, h | 16, 11, 8, 10 | i10, i15, i26, i24 | -16 | -5 | | 1,1,1,1 | D+3,3 can be repeated infinitelyCan shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacksCombos from 3rd hit | |
|
ws3,3,DF+3
›
| M, m, m | 16, 11, 10 | i10, i15, i26 | -19 | -8 | | 1,1,1 | Combos from 2nd hit CH | |
|
Infinite Kick Chain: Middle
ws3,3,DF+3,3 ...
›
| M, m, m, h | 16, 11, 10, 10 | i10, i15, i26 | -16 | -8 | | 1,1,1 | DF+3,3 can be repeated infinatelyCan shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacksCombos from 3rd hit | |
|
Toe Smash
ws4
›
| m | 16 | i11 | -6 | +5 | | 1 | Transition to -9, +2 HMS with 3 | HMS |
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What can be done during Heat (general)
What can be done during Heat (general) 1
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What can be done during Heat (general)
What can be done during Heat (general) 2
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What can be done during Heat (general)
What can be done during Heat (general) 3
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What can be during Heat (unique)
What can be during Heat (unique) 1
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What can be during Heat (unique)
What can be during Heat (unique) 2
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What can be during Heat (unique)
What can be during Heat (unique) 3
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(108) Lee-Not in excel.mp4
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(109) Lee-Not in excel.mp5
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(110) Lee-Not in excel.mp4
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(111) Lee-Not in excel.mp4
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(112) Lee-Not in excel.mp4
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(113) Lee-Not in excel.mp4
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(114) Lee-Not in excel.mp4
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(115) Lee-Not in excel.mp4
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(116) Lee-Not in excel.mp4
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(125) Lee-Low_Parry_NotInExcel.mp4
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