|
Heat Burst
2+3
›
hb pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | |
|
1
›
| h | 5 | i10 | +1 | +8 | | 1 | | |
|
1,1
›
| h, m | 5, 8 | i10, i18~19 | -8 | +0 | | 1,2 | Combo from 1st hit CH with 3F delayJail from 1st block with no delay | |
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Delta Slicer
1,1,1
›
he bbr | h, m, m | 5, 8, 20 | i10, i18~19, i25~26 | -12 | +17a | | 1,2,2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombo from 2nd hit with 4F delayCombo from 1st CH with 4F delayMove can be delayed by 5F | |
|
Left Right Combo
1,2
›
| h, h | 5, 9 | i10 | -3 | +8 | | 1 | Combo from 1st hit with 4F delayJail from 1st block with 4F delay | |
|
Legionnaire's Spin
1,4
›
| h, l | 5, 10 | i10, i22 | -12 | +1 | | 1,1 | Combo from 1st CH with 2F delayTransition to LEN with input D (-12/+3) | LEN |
|
2
›
| h | 10 | i10 | +0 | +8 | | 1 | | |
|
Ring Current
2,1
›
| h, m | 10, 12 | i10, i20~21 | -6 | +8 | | 1,2 | Combo from 1st hit with 3F delayInput can be delayed by 3FTransition to LEN, cannot cancel | LEN,LEN |
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Kick Start
3
›
| h | 16 | i15 | -17 | +0 | | 1 | Transition to LEN with input D (-11/+6) | LEN |
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Spinning Cutter
4
›
bbr | h | 27 | i17~18 | -7 | +18 (+9) | | 2 | Balcony Break | |
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X-Ray
1+2
›
pc7~24 | m | 25 | i25 | -12 | +7 | | 1 | Power crush 7~24 | |
|
Electric Jolt
3+4
›
he bbr | m | 22 | i17~18 | -8 | +17d | | 2 | Heat EngagerHeat Dash +5, +36a (+26)Balcony Break | |
|
f+1
›
| h | 10 | i13 | -5 | +6 | | 1 | | |
|
Flash Claw
f+1,2
›
| h, m | 10, 11 | i13, i12 | -5 | +6 | | 1,1 | Transition to SENCombo from 1st hit with 1F delayInput can be delayed by 1FJails from 1st blockTransition to standing with B (-8/+3) | SEN,SEN |
|
Flash Bang
f+1,2,3
›
bbr | h, m, m | 10, 11, 20 | i13, i12, i24 | -5 | +22c | +49a | 1,1,1 | Balcony BreakCombo from 2nd hit CHTransition to DENCancel DEN and transition to standing with input B (-12/+41d (-17)/+42a)Forces tech backroll on hitOpponent recovers crouching | DEN,DEN |
|
f+2
›
| h | 10 | i12 | -6 | +3 | | 1 | | |
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Charge Factor
f+2,1
›
| h, h | 10, 15 | i12, i13 | -5 | +6 | | 1,1 | Combo from 1st hitJailsTransition to SENCancel SEN and transition to standing with input B (-6/+5) | SEN,SEN |
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Death Mask
f+2,4
›
bbr | h, h | 10, 22 | i12, i18~19 | -12 | +15 (+6) | | 1,2 | Balcony Break | |
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Dynamic Entry
f+3
›
| sp | | | | | | | Transition to DENStance moves can be delayed by 19F | DEN,DEN |
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f+4
›
kne | m | 12 | i17 | -9 | +7 | | 1 | Knee | |
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f+4,1
›
| m, m | 12, 8 | i17, i21~22 | -9 | +2 | | 1,2 | Combo from 1st CH | |
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f+4,1,2
›
| m, m, m | 12, 8, 8 | i17, i21~22, i12 | -10 | +2 | | 1,2,1 | Combo from 2nd hit | |
|
Volcanic Lightning
f+4,1,2,1
›
bbr | m, m, m, m | 12, 8, 8, 20 | i17, i21~22, i12, i24~25 | -14 | +19 (+9) | | 1,2,1,2 | Balcony BreakCombo from 3rd CH | |
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Ark Blast
f+1+2
›
| m | 20 | i15~16 | -13 | +28 | | 2 | | |
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Power Slug
f+1+4
›
bbr shd | m | 28 | i13~14 | -18 | +18 (+8) | | 2 | Balcony BreakShoulder | |
|
df+1
›
| m | 12 | i13 | -3 | +5 | | 1 | | |
|
df+1,1
›
| m, h | 12, 12 | i13, i21 | -6 | +6 | | 1,1 | Combo from 1st hit with 1F delayInput can be delayed by 1FTransition to r19? DEN with D (-2/+10) | DEN |
|
Lightning Barrage
df+1,1,3
›
bbr | m, h, m | 12, 12, 25 | i13, i21, i25~26 | -12 | +15c | | 1,1,2 | Balcony BreakCombo from 2nd CH with 9F delayMove can be delayed by 10FInput can be delayed by 14FForces tech backroll on hit | |
|
Lightning Spark
df+1,3
›
bbr | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | | 1,1 | Balcony BreakCombo from 1st CH with 1F delayInput can be delayed by 1F | |
|
Flash Bullet
df+2
›
elb | m | 15 | i14 | -3 | +9 | +13c | 1 | ElbowTransition to SENTransition to standing with B (-11/+1/+5c) | SEN,SEN |
|
df+3
›
| m | 15 | i16 | -11 | +8 | | 1 | Transition to DEN with input D (-4/+15) | DEN |
|
Outpost Blitz
df+3,3
›
js23~ | m, m | 15, 24 (16) | i16, i25~26 | -15 | +29a (+14a) | | 1,2 | Combo from 1st hit with 2F delay16 damage with scaling from 1st hitInput can be delayed by 2FMove cannot be delayedLow crush 23~ | |
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df+4
›
| m | 16 | i15~16 | -8 | +2 | | 2 | | |
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Tactical Sword
d+2
›
spk elb | m | 17 | i18~19 | +0c | +8c | +30d | 2 | SpikeElbowTransition to FC with input D | FC |
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d+3
›
| l | 8 | i15 | -14 | -3 | | 1 | | |
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Tesla Gravity
d+3,1
›
| l, h,h | 8, 4,10 | i15, i19, i18 | -7 | +4 | | 1,1,1 | Combo from 1st hit CH | |
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Tesla Gravity Thrust
d+3,1(wall stun)
›
| l, h,h, m | 8, 4,10, 27 | i15, i35~36 | | -3a (-15) | | 1,2 | Spike? | |
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Earth Battery
d+1+2
›
cs20~ | l | 25 | i24~25 | -20 | +9d | | 2 | High crush 20~ | FC |
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db+1
›
cs6~ | l | 9 | i17 | -12 | -1 | | 1 | High crush 6~ | FC |
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Arc Combination
db+1,3
›
| l, h | 9, 10 | i17, i19 | -12 | -1 | | 1,1 | Combo from 1st hit-31 on 1st blockTransition to LEN with input D (-31/-12/+3) | LEN |
|
db+2
›
| m | 12 | i15 | -8 | +3 | | 1 | Transition to SEN with input F (-5/+6) | SEN |
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Double Tap
db+2,1
›
| m, m | 12, 8 | i15, i15~16 | -8 | +6 | | 1,2 | | |
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HE Combination
db+2,3
›
trn wc | m, m | 12, 15 | i15, i19 | -13 | +8 | | 1,1 | TornadoWall Crush +20g on hitInput can be held to power up and deal more chip damage on blockInput can be delayed by 5F? from 1st? | |
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HE Combination (Hold)
db+2,3*
›
trn bbr | m, m | 12, 25 | i15, i51 | +13 | +24d (+14) | | 1,1 | TornadoBalcony BreakInput can be partially held from i? to i?10 chip damage on block | |
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Shadow Cutter
db+4
›
cs6~ | l | 19 | i20~21 | -26 | +5c | +29a | 2 | High crush 6~ | |
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Inductance
db+1+2
›
| m | 12 | i26 | -13 | +8 | | 1 | Transition to DEN with input D (-6/+11)Backsway | DEN |
|
Chevron Slash
b+1
›
hom | m | 17 | i15~17 | -9 | +4 | +14a (+5) | 3 | HomingBalcony Break on CH | |
|
b+2
›
| m | 12 | i15 | -7 | +4 | | 1 | | |
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Gilbert Smash
b+2,1
›
| m, m | 12, 17 | i15 | -10 | +4 | +32a | 1 | Combo from 1st hit with 15F delayMove can be delayed by 10FInput can be delayed by 15F | |
|
Gilbert Cannon
b+2,3
›
bbr trn | m, h | 12, 21 | i15, i18 | -8 | +38d (-20) | | 1,1 | Balcony BreakTornadoCombo from 1st hit with 5F delayMove cannot be delayedInput can be delayed by 5F | |
|
b+3
›
| m | 14 | i17 | -12 | +4 | | 1 | Transition to SEN with input F (-5/+11) | SEN |
|
Impulse Plus
b+3,4
›
bbr | m, h | 14, 20 | i17, i23~24 | -8 | +19 (+10) | | 1,2 | Balcony Break | |
|
Magnetic Knee
b+4
›
kne | m | 23 | i15 | -8 | +8 | | 1 | Knee | |
|
Magnetic Knee Blast
b+4,1+2
›
| m, th | 23, 15 | i15 | | 0 | | 1 | Available on b+4 frontal standing hit | |
|
Wind Liger
b+1+2
›
bbr hom | m,m | 4,20 | i21~22, i8~9 | -9 | +9 | | 2,2 | Balcony BreakHomingCan evade jabs from range | |
|
Zeus
ub+1+2
›
| m! | 45 | i84~85 | | +61a | | 2 | | |
|
Alternating Current
uf+1
›
| m,m | 10,20 | i15, i25 | -12 | +3 | | 1,1 | Cancel 2nd hit -12 -5 with BTransition to LEN +3 on hit only with D | LEN |
|
Lightning Screw
uf+3
›
js12~ | m,m | 26 (9) | i16~17 | -26 | +33a (+15) | | 2 | Transition to FC on hitLow crush 12~ | FC |
|
Storm Axle
uf+4
›
js9~ | m | 20 | i25~27 | -8 | +42a | | 3 | Has high and mid evasive framesIncreased evasion when performed from crouching stateLow crush 9~ | |
|
Avalanche Flip
uf+3+4
›
js11~ | sp | | | | | | | Low crush 11~ | FC |
|
Avalanche Flip Break Down
uf+3+4,4
›
js1~ | sp, m,t | 20,20 | i17~18 | -4 | 0 | | 2 | Low crush 1~ | |
|
Avalanche Drop
uf+3+4,1+2
›
| sp, t | 40 | i9~11 | | +1 | | 3 | Throw break: 1+2 | FC |
|
Ki Charge
1+2+3+4
›
| sp | | | | | | | | |
|
Surge Blast
f,F+2
›
trn | M | 20 | i21~22 | -13 | +35a | | 2 | TornadoTransition to SEN on hit with input F (+37a)Switches sides | SEN |
|
f,F+4
›
| l | 12 | i21 | -31 | +5 | | 1 | | |
|
Cross Transistor
f,F+4,2
›
| l, h | 12, 15 | i21, i24 | -7 | +11 | | 1,1 | Cannot cancel DEN transition (cannot block i36 moves?) | DEN |
|
Double Pulse
f,F+4,3
›
| l, m | 12, 20 | i21, i28 | -16 | -3 | | 1,1 | | |
|
Elbow Corona
f,F+1+2
›
elb bbr | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | 2 | ElbowBalcony Break4 chip damage on block | |
|
Double Action
f,F+3+4
›
cs21~ | l,l | 26 | i19~20 | -16 | +0c | | 2 | High crush 21~ | |
|
f,n,b+2
›
| m | 10 | i14 | -12 | 0 | | 1 | | |
|
Blue Bolt
f,n,b+2,1
›
| m, m | 10, 10 | i14, i16 | -18 | +47a (+39) | | 1,1 | | |
|
Delayed Rising Toe Kick
uf,n,4
›
js | m | 20 | i23~25 | -13 | +32a (+22) | | 3 | Low crush | |
|
Flash Blade
f,f,F+1
›
bbr | h | 23 | i18~20 | +4 | +36a | | 3 | Balcony Break9 chip damage on blockTransition to t51? r33? standing with B (+2/+34a)Effectively homing?Unparryable (bug?) | SEN |
|
Red Sprite
f,f,F+3
›
bbr js3~ | m | 30 | i20~26 | +6 | +15a (+5) | | 7 | Balcony Break9 chip damage on blockLow crush 3~ | |
|
Streamer
ws1
›
trn | m | 16 | i15~16 | -12 | +38a | | 2 | TornadoTransition to SEN with F on hit (+36a)Switches sides | SEN |
|
ws2
›
| m | 13 | i13~14 | -8 | +3 | | 2 | Transition to DEN with D (-12/-1)Retreats during stance transitionTransition to SEN with F (-5/+6) | DEN,SEN |
|
Multiplied Force
ws2,1
›
| m, m | 13, 17 | i13~14, i23~24 | -12 | +2c | +4d | 2,2 | Combo from 1st hit | |
|
Glass Breaker
ws2,3
›
| m, h | 13, 20 | i13~14, i20 | -15 | -3 | | 2,1 | Combo from 1st hitTransition to LEN with D (-11/+6) | LEN |
|
Tower Cannon
ws3
›
| h | 30 | i20 | 0 | +21 (+15) | | 1 | Transition to LEN with input D (+4/+26a (+20)) | LEN |
|
Shell Smash
ws4
›
| m | 16 | i11~12 | -6 | +5 | | 2 | | |
|
Wall Jump Divekick
(Back to wall).b,b,UB
›
bbr fs5~13 js14~33 fs34~36 | m | 25 | i29~33 | -1 | +19c | | 5 | Balcony BreakBryanKazuyaLarsLawForces tech backroll on hitFloating state 5~13Low crush 14~33Floating state 34~36 | |
|
(airborne).DEN.2+4
›
| | | | | | | | | |
|
Rejection
(airborne).f,f,F+2+4
›
| t | 31 (21) | i11 | | 0 | | 1 | Throw break: noneOpponent status on hit: FUFT | |
|
Hostile Takedown
1+3
›
spk | t | 35 | i12~14 | -3 | +1 | | 3 | SpikeThrow break: 1 or 2Opponent status on hit: FUFA | |
|
Raging Thunder
2+4
›
| t | 35 | i12~14 | -3 | 0 | | 3 | Throw break: 1 or 2Opponent status on hit: FDFT perpendicularSide switch on hit | |
|
Swift Silence
Back throw
›
| t | 50 | i12~14 | | 0 | | 3 | Throw break: noneOpponent status on hit: FDFT | |
|
Tactical Knee
Left throw
›
| t | 40 | i12~14 | -3 | 0 | | 3 | Throw break: 1Opponent status on hit: FUFT | |
|
Lethal Force
Right throw
›
| t | 40 | i12~14 | -3 | +1 | | 3 | Throw break: 2Opponent status on hit: FUFA | |
|
SHB
f,f,F+2+4
›
| t | 40 | i11 | -3 | 0 | | 1 | Throw break: 1+2Opponent status on hit: FDFA | |
|
Apocalypse
uf+1+2
›
| t | 35 | i12~14 | -3 | 0 | | 3 | Throw break: 1+2Opponent status on hit: FUFT | |