|
Heat Burst
2+3
›
hb pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | |
|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
Double Blow
1,1
›
| h, h | 5, 13 | i10, i18~19 | -3 | +6 | | 1,2 | Jail from 1st blockCombo from 1st hitEnter PHX -3 +6 r23 with F or 4 on hit or block | PHX |
|
Finishing Steel
1,2
›
fbr wpn | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | | 1,2 | Floor BreakWeaponCombo from 1st hit with 2f delayIncreases ZAN gauge by 0.40 on hitIncreases ZAN gauge by 0.14 on blockOnly deals recoverable damage+11d on BT hit+14c on side hit; forces tech backroll | |
|
Rapid Assault
1,f+2
›
bbr wpn | h, h | 5, 22 | i10, i25~26 | +1 | +13g | | 1,2 | Balcony BreakWeaponCombo from 1st CHInput can be delayed 2f6 chip damage on block+20a (+11) on BT hit | |
|
2
›
wpn | h | 11 | i12 | +0 | +7 | | 1 | Weapon | |
|
Magic Burst
2,1
›
bbr wpn | h, h | 11, 20 | i12, i17~18 | -13 | +8a (-1) | | 1,2 | Balcony BreakWeaponJail from 1st blockCombo from 1st hitInput 1 during the 1st hit animation on frames 10~12 to add +3 damage | |
|
2,2
›
wpn | h, m | 11, 9 | i12, i23 | -8 | -1 | | 1,1 | Balcony Break (airborne)WeaponCombo from 1st hitJail from 1st blockEnter PHX -1 +6 r25 with F or 4 on hit or block | PHX |
|
Assault Burst
2,2,1
›
bbr wpn | h, m, m | 11, 9, 18 | i12, i23, i17~18 | -13 | +8a (-1) | +28d(+20d) | 1,1,2 | Balcony BreakWeaponCombo from 1st CHCombo from 2nd CH with 10f? delayJail from 1st block with 1F delayInput 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
|
Gleipnir-Cutter
2,2,2
›
trn bbr wpn | h, m, M,m | 11, 9, 15,20 (24) | i12, i23, i27~28i31~32 | -11 | +21a (+4) | | 1,1,2,2 | TornadoBalcony BreakWeaponPower up in Heat (24 damage)Input can be delayed 6fMove cannot be delayedTransition to PHX on hit onlyCancel PHX transition with B | PHX |
|
Gungnir Dance
2,2,1+2
›
bbr spk wpn js41~54 fs55~57 | h, m, m,M | 11, 9, 10,18 | i12, i23, i27i23~24 | -9c | +1a | | 1,1,1,2 | Balcony BreakSpikeWeaponIncreases ZAN gauge by 0.70 on hit (0.30 + 0.40)Increases ZAN gauge by 0.24 on block (0.10 + 0.14)Increases ZAN gauge by 0.40 on hit if only the final hit connectsIncreases ZAN gauge by 0.14 on block if only the final hit connectsOnly deals recoverable damageHit vs BT -4dInput can be delayed 8fMove cannot be delayedLow crush 41~54Floating state 55~57 | |
|
3
›
| m | 16 | i16 | -13 | -2 | | 1 | | |
|
Fine Hound
3,2
›
bbr wpn | m, m,m | 16, 15,15 (20) | i16, i23~24i29~41 | -12~+0 | +22a (+12) | | 1,2,13 | Balcony BreakWeaponCombo from 1st CHJail from 2nd block3rd hit never combos on standing hit3rd hit available only on hit or blockInterrupt with i4 from 1st block+23a (+13) on BT hitPower up in Heat (15,20dmg) | |
|
Bright Wing
3,3
›
trn bbr fs31~ | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | 1,3 | TornadoBalcony BreakInput can be delayed 1fFloating state 31~ | WOL |
|
4
›
| m | 8 | i12 | -10 | +1 | | 1 | | |
|
Mercenary Cut
4,2
›
wpn | m, M | 8, 17 | i12, i20~21 | -11 | +3 | | 1,2 | WeaponCombo from 1st hitInput can be delayed 3f | |
|
Roundabout
4,4
›
| m, h | 8, 13 | i12, i25 | -8 | +0 | | 1,1 | Combo from 1st hitInput can be delayed 3fEnter PHX +6 +14 r21 with F or 4 on hit or block | PHX |
|
Flame Bash
1+2
›
he wpn | m | 21 | i13 | -9 | +2 | | 1 | Heat EngagerHeat Dash +5, +43d (+35d)Balcony Break (airborne)WeaponOn hit regain 5 additional recoverable health | |
|
* Arm of Darkness (ZAN1)
* Zantetsuken (ZAN2-4)
* Ultimate Zantetsuken (ZAN5)
1+4
›
wpn | m | 10-80 | i22 | -15 | +9a (ZAN1) | | 1 | Removes Recoverable Health (ZAN5 only)WeaponIncreases ZAN gauge by 0.20 on ZAN1 hitIncreases ZAN gauge by 0.10 on ZAN1 blockTransitions to attack throw on hit with ZAN2-5Resets ZAN gauge on hit with ZAN2-5Damage increases with ZAN gauge level:ZAN1: 10ZAN2: 45ZAN3: 48ZAN4: 58ZAN5: 75 | |
|
Wings of Light
3+4
›
fs5~ ps9~ | | | | | | | | Strong low parry effect (active while moving)Move backward/forward with b_fCancel to r53 with db_d_dfFloating state 5~Parry state 9~ | |
|
Radiant Counter
3+4,P
›
trn is1~27 fs28~70 | M | 20 | i27~28 | | +61a (+45) | | 2 | Tornadois1~27Floating state 28~70 | |
|
f+2
›
wpn | m | 10 | i15 | -12 | -4 | | 1 | Weapon | |
|
Firewheel
f+2,1
›
bbr | m, h | 10, 13 | i15, i21~22 | +1 | +20g | | 1,2 | Balcony BreakCombo from 1st hit | |
|
f+2,2
›
wpn | m, m | 10, 7 | i15, i17~18 | -8 | +3 | | 1,2 | WeaponCombo from 1st CHJail from 1st blockEnter PHX -5 +6 r30 with F or 4 on hit or block | PHX |
|
Burning Chain
f+2,2,2
›
he bbr spk wpn | m, m, M | 10, 7, 20 | i15, i17~18, i27~28 | -13 | +9a | | 1,2,2 | Heat EngagerHeat Dash +5, +67a {+50)Balcony BreakSpikeWeaponCombo from 1st CHCombo from 2nd hitInterrupt with i8 from 2nd blockInput can be delayed by 8FMove cannot be delayed | |
|
Sanngetall
f+2,2,1+2
›
bbr spk wpn | m, m, M | 10, 7, 18 | i15, i17~18, i27~28 | -13c | +9a | | 1,2,2 | Balcony BreakSpikeWeaponCombo from 1st CHCombo from 2nd hitInterrupt with i8 from 2nd blockIncreases ZAN gauge by 0.70 on hitIncreases ZAN gauge by 0.30 on blockOnly deals recoverable damageInput can be delayed by 8FMove cannot be delayed | |
|
Knight's Gambit
f+3
›
spk js9~24 fs25~27 | M | 15 | i20~21 | -14 | +37a | | 2 | Spike3 Chip Damage on blockLow crush 9~24Floating state 25~27 | |
|
Phoenix Shift
f+4
›
| | | | | | | | Actionable after 15f | |
|
Prominence
f+1+2
›
he bbr wpn | m,m | 10,18 | i16~17i19 | -12 | +20a (+10) | | 2,1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakWeapon5 chip damage on block7 chip damage on block in heat | |
|
Mid Check
df+1
›
| m | 10 | i14~15 | -3 | +4 | | 2 | | |
|
df+1,2
›
wpn | m, h | 10, 13 | i14~15, i23 | -16 | -8 | | 2,1 | Strong Aerial TailspinWeaponCombo from 1st hitEnter PHX +6 +14 r21 with F or 4 on hit or block | PHX |
|
Outlaw Burst
df+1,2,1
›
bbr wpn | m, h, m | 10, 13, 15 | i14~15, i23, i26~27 | -15 | +32a (+11) | | 2,1,2 | Balcony BreakWeaponCombo from 1st hitInput 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
|
df+1,4
›
kne | m, m | 10, 12 | i14~15, i20~21 | -10 | +1 | | 2,2 | KneeCombo from 1st hit | |
|
Outlaw Wing
df+1,4,3
›
trn bbr fs28~ | m, m, M | 10, 12, 20 | i14~15, i20~21, i27~28 | -18~-16 | +12a (-5) | +36a (+26) | 2,2,2 | TornadoBalcony BreakMove can be delayed by 9fFloating state 28~ | WOL |
|
Wyrm Killer
df+2
›
wpn | m,m | 5,10 | i15~16i26~27 | -13 | +30a (+20) | | 2,2 | Weapon2nd hit available only on hit or block | |
|
df+2,2
›
wpn js9~ | m,m, m | 5,10, 20 | i15~16i26~27, i18~19 | | +5a (-2) | | 2,2,2 | WeaponAvailable only as combo from 2nd hitAvailable on standing hit onlyLow crush 9~ | |
|
Aerial Combination
df+2,2,2
›
trn wpn | m,m, m, m,M | 5,10, 20, 6,25 | i15~16i26~27, i18~19, i26~27i3~4 | | +60a (+44) | | 2,2,2,2,2 | TornadoWeaponAvailable only as combo from 3rd hitAvailable on standing hit only | PHX |
|
df+3
›
hom cs6~65 | L | 20 | i29~30 | -26 | +3c | | 2 | HomingHigh crush 6~65 | FC |
|
Hydro Blast
df+3,1
›
| L, M,M | 20, 18,20 | i29~30, i27~29i3~10 | | +3c | | 2,3,8 | Available only as combo from 1st hit38 damage in total for the full string with scalingInput 1 during the 1st hit animation on frames 25~28 to add +4 damage | |
|
Door Knocker
df+4
›
| m | 13 | i14 | -9 | +5 | | 1 | | |
|
Scorching Sweep
d+1
›
cs6~ | L | 14 | i18~19 | -13 | +2 | | 2 | High crush 6~ | FC |
|
Crouch Straight
d+2
›
cs4~ | sl | 8 | i11 | -6 | +5 | | 1 | +5c on crouching hitHigh crush 4~ | FC |
|
Crouch Spin Kick
d+3
›
cs4~ | L | 10 | i16 | -17 | -6 | | 1 | -6c on crouching hitHigh crush 4~ | FC |
|
Crouch Shin Kick
d+4
›
cs4~ | l | 6 | i12 | -15 | -4 | | 1 | -4c on crouching hitHigh crush 4~ | FC |
|
Pile Driver
d+1+2
›
trn bbr wpn | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | 2 | TornadoBalcony BreakWeapon6 Chip Damage on block | |
|
db+1
›
hom | h | 10 | i17~18 | +0 | +4 | +12a | 2 | Homing5 chip damage on block | |
|
Tidal Surge
db+1,1
›
trn hom bbr | h, m,m | 10, 7,20 | i17~18, i21~22i18~19 | | +31d (+10d) | | 2,2,2 | TornadoHomingBalcony BreakAvailable only as combo from 1st hitInput 1 during the 2nd hit animation on frames 18~21 to add +5 damage | |
|
db+2
›
wpn | m | 10 | i17~18 | -12 | -1 | | 2 | Weapon | |
|
Ice Spikes
db+2,1
›
trn wpn | m, M | 10, 23 | i17~18, i25~26 | -13 | +27a (+12a) | | 2,2 | TornadoWeaponCombo from 1st hit | |
|
Ice Spikes (Hold)
db+2,1*
›
trn wpn | m, M | 10, 27 | i17~18, i40~41 | -3 | +27a (+12a) | | 2,2 | TornadoWeapon10 Chip damage on block | |
|
Cold Cyclone
db+4
›
| L | 20 | i19~20 | -18 | +4c | +67a (+51a) | 2 | Effectively homing? | |
|
db+1+2
›
wpn | M,m | 12,10 | i17~18i23 | -11 | -2c | | 2,1 | Weapon6 chip damage on block | |
|
Gouge
db+1+2,1
›
wpn | M,m, M | 12,10, 20 | i17~18i23, i22~i23 | -13 | +24a (+9a) | | 2,1,1,1 | Balcony Break (BT)WeaponCombo from 2nd CHTransition to +41a (+23) GAR on airborne hitCancel GAR transition with B6 Chip damage on block | GAR |
|
Blue Bolt
b+1
›
hom bbr wpn | m | 18 | i17~18 | -13 | +10g | +57a | 2 | HomingBalcony BreakWeapon | |
|
Executioner
b+2
›
bbr wpn | h | 20 | i20~21 | -6 | +9 | | 2 | Strong Aerial TailspinBalcony BreakWeaponEnter PHX +4 +23 r24 with F or 4 on block or hitHit vs BT +15a (+6)Effectively homing? | PHX |
|
Precision Dodge
b+3
›
ps5~13 | | | | | | | | Strong parry effect: parries all highs or mids, except throws, unblockables and charge movesParry state 5~13 | |
|
b+3,P
›
is1~16 | | | | | | | | Earliest cancel to parry attacks r23is1~16 | parry |
|
Precision Counter
b+3,P,2
›
rbr bbr wpn is1~9 fs10~20 | m | 35 | i20~21 | +3 | +16a (+6a) | | 2 | Reversal BreakBalcony BreakWeaponis1~9Floating state 10~20 | |
|
Dash of Steel
b+3,P,1+2
›
rbr wpn is1~20 | m,t | 35 | i20~21 | -13 | +5d | | 2 | Reversal BreakWeaponIncreases ZAN gauge by 0.72 on hitIncreases ZAN gauge by 0.10 on blockTransition to attack throw on hitSide switch on hitis1~20 | |
|
Mercenary Kick
b+4
›
bbr | M | 20 | i18~19 | -9 | +16g | +25a (+19a) | 2 | Balcony BreakSteel pedal, opponent recovers in FUFTOpponent recovers crouching on standing hit | |
|
* Windup
* Windup Counter
b+1+2
›
bbr wpn pc7~23 | m | 25 | i24~25 | -14 | +14a (+4a) | | 2 | Balcony BreakWeaponReversal Break (after attack absorb)34 in total damage after absorbing an attack in power crush stateDamage taken during power crush state is recoverable-7 frame advantage and 12 chip damage on block after absorbing an attack in power crush statePower crush 7~23 | |
|
uf+2
›
chp js20~45 fs46~48 | m,m,m | 10,12,12 | i20i4i3 | -17 | +14a (+7) | | 1,1,1 | Chip damage on block24 damage in total with scalingLow crush 20~45Floating state 46~48 | |
|
Wicked Wheel
uf+2,2
›
bbr chp js1~43 fs44~46 | m,m,m, h | 10,12,12, 30 | i20i4i3, i16 | +0 | +24a (-14) | | 1,1,1,1 | Balcony BreakChip damage on block36 damage in total with scalingLast hit available on hit or block onlyLow crush 1~43Floating state 44~46 | |
|
Ki Charge
1+2+3+4
›
| | | | | | | | Can't block for 5 secondsCH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''Attacks taken will be CH for 5 seconds | |
|
Pulverize
b,B+1+4
›
| m! | 40 | i80~81 | | +56a | | 2 | Hitstop on frame 80 for 20f | |
|
Soul Cleave
f,F+2
›
bbr spk wpn | m | 21 | i19~20 | -7 | +13a | +38a | 2 | Balcony BreakSpikeWeaponIncreases ZAN gauge by 0.50 on hitIncreases ZAN gauge by 0.14 on blockOnly deals recoverable damage | |
|
Staff of Judgment
f,F+1+2
›
spk wpn | m | 22 | i20 | +3 | +9c | | 1 | SpikeWeapon2 chip damage on block | |
|
Deadly Embrace
qcf+1
›
bbr wpn | h | 5 | i20-31 | -12~-10 | +8c~+10c | | 1 | Balcony BreakWeaponHold to power up1 chip damage on blockCancel to r15 PHX with 4 or F from frames 10-16Transitions to unbreakable throw from i23-31 5,10 +3Throw deals recoverable damage onlyForces tech backroll on hit | PHX |
|
Deadly Embrace (hold)
qcf+1*
›
bbr wpn | h | 10 | i30-41 | -5~-3 | +16a~+18a (+6~+8) | | 1 | Balcony BreakWeapon2 chip damage on blockCancel to r15 PHX with 4 or F from frames 10-16Transitions to unbreakable throw from i33-41 10,15 +3Throw deals recoverable damage only | PHX |
|
Updraft
uf
›
js9~43 | | | | | | | | Low crush 9~43 | GAR |
|
Lunge
f,f,F+2
›
bbr wpn | m | 20 | i24~26 | -4 | +31d (+10) | | 3 | Balcony BreakWeaponEnter PHX +8 +43d (+22) r26 with F or 4 on hit or block4 Chip Damage on block | PHX |
|
ws1
›
elb | m | 11 | i13~14 | -4 | +3 | +8 | 2 | ElbowEnter PHX -1 +6 +11 r23 with F or 4 on hit or block | PHX |
|
Wild Steel
ws1,2
›
bbr wpn | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | 2,2 | Balcony BreakWeaponCombo from 1st hit with 3f delayCombo from 1st CH with 8f delayInput can be delayed 8fIncreases ZAN gauge by 0.50 on hitIncreases ZAN gauge by 0.14 on block | |
|
Echo Breaker
ws2
›
wpn | m | 15 | i15~16 | -14~-13 | +53a | | 2 | Weapon | |
|
Fame Wolf
ws3
›
hom bbr | m,m | 20,15(20) | i20~21i28~41 | -8 | +21a (+11a) | | 2,14 | HomingBalcony BreakPower up in Heat: 20 damage and +20a(+10a) on hitJail from 1st attack | |
|
Sabaton Smash
ws4
›
| m | 14 | i11~12 | -5 | +6 | | 2 | Enter PHX -5 +6 r23 with F or 4 on hit or block | PHX |
|
Fangs of Ruin
1+3
›
hom | t | 35 | i12~14 | -5 | +0d | | 3 | HomingThrow break 1 or 2Can be done from FCOpponent recovers in FUFA state | |
|
Punisher
2+4
›
hom | t | 35 | i12~14 | -5 | +0d | | 3 | HomingThrow break 1 or 2Can be done from FCSide switch on hit and on throw breakOpponent recovers in FUFT | |
|
Judgment Bolt
Back throw
›
| t | 50 | | | +0d | | | UnbreakableOpponent recovers in FUFA | |
|
Fangs of Ruin
Left throw
›
| t | 40 | i12~14 | -3 | +0d | | 3 | Throw break 1Opponent recovers in FUFA | |
|
Punisher
Right throw
›
| t | 40 | i12~14 | -3 | +0d | | 3 | Throw break 2Side switch on hitOpponent recovers in FUFT | |
|
Gigaflare
uf+1+2
›
| t | 40 | i12~14 | -5 | +0d | | 3 | Throw break 1+2PHX.uf+1+2: i15 startupCan be done from FCOpponent recovers in FDFA | |