Tekken 8 - Personaggi
Clive Rosfield – Frame Data
Clive controlla le lunghe distanze con attacchi di spada e poteri Eikonici. Phoenix Shift supporta mixup in avvicinamento, mentre accumulare Zantetsuken aumenta il proprio danno esplosivo.
Mosse Normali
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Heat Burst 2+3 › | m | [12;12] | i16 | +1 | +2c | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | ||
| Jab 1 › | h | 5 | i10 | +1 | +8 | 1 | Recovers 2f faster on hit or block (t27 r17) | ||
| Double Blow 1,1 › | h, h | 5, 13 | i10, i18~19 | -3 | +6 | 1,2 | Jail from 1st blockCombo from 1st hitEnter PHX -3 +6 r23 with F or 4 on hit or block | PHX | |
| Finishing Steel 1,2 › | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | 1,2 | Floor BreakWeaponCombo from 1st hit with 2f delayIncreases ZAN gauge by 0.40 on hitIncreases ZAN gauge by 0.14 on blockOnly deals recoverable damage+11d on BT hit+14c on side hit; forces tech backroll | ||
| Rapid Assault 1,f+2 › | h, h | 5, 22 | i10, i25~26 | +1 | +13g | 1,2 | Balcony BreakWeaponCombo from 1st CHInput can be delayed 2f6 chip damage on block+20a (+11) on BT hit | ||
| 2 › | h | 11 | i12 | +0 | +7 | 1 | Weapon | ||
| Magic Burst 2,1 › | h, h | 11, 20 | i12, i17~18 | -13 | +8a (-1) | 1,2 | Balcony BreakWeaponJail from 1st blockCombo from 1st hitInput 1 during the 1st hit animation on frames 10~12 to add +3 damage | ||
| 2,2 › | h, m | 11, 9 | i12, i23 | -8 | -1 | 1,1 | Balcony Break (airborne)WeaponCombo from 1st hitJail from 1st blockEnter PHX -1 +6 r25 with F or 4 on hit or block | PHX | |
| Assault Burst 2,2,1 › | h, m, m | 11, 9, 18 | i12, i23, i17~18 | -13 | +8a (-1) | +28d(+20d) | 1,1,2 | Balcony BreakWeaponCombo from 1st CHCombo from 2nd CH with 10f? delayJail from 1st block with 1F delayInput 1 during the 2nd hit animation on frames 21~23 to add +3 damage | |
| Gleipnir-Cutter 2,2,2 › | h, m, M,m | 11, 9, 15,20 (24) | i12, i23, i27~28i31~32 | -11 | +21a (+4) | 1,1,2,2 | TornadoBalcony BreakWeaponPower up in Heat (24 damage)Input can be delayed 6fMove cannot be delayedTransition to PHX on hit onlyCancel PHX transition with B | PHX | |
| Gungnir Dance 2,2,1+2 › | h, m, m,M | 11, 9, 10,18 | i12, i23, i27i23~24 | -9c | +1a | 1,1,1,2 | Balcony BreakSpikeWeaponIncreases ZAN gauge by 0.70 on hit (0.30 + 0.40)Increases ZAN gauge by 0.24 on block (0.10 + 0.14)Increases ZAN gauge by 0.40 on hit if only the final hit connectsIncreases ZAN gauge by 0.14 on block if only the final hit connectsOnly deals recoverable damageHit vs BT -4dInput can be delayed 8fMove cannot be delayedLow crush 41~54Floating state 55~57 | ||
| 3 › | m | 16 | i16 | -13 | -2 | 1 | |||
| Fine Hound 3,2 › | m, m,m | 16, 15,15 (20) | i16, i23~24i29~41 | -12~+0 | +22a (+12) | 1,2,13 | Balcony BreakWeaponCombo from 1st CHJail from 2nd block3rd hit never combos on standing hit3rd hit available only on hit or blockInterrupt with i4 from 1st block+23a (+13) on BT hitPower up in Heat (15,20dmg) | ||
| Bright Wing 3,3 › | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | 1,3 | TornadoBalcony BreakInput can be delayed 1fFloating state 31~ | WOL |
| 4 › | m | 8 | i12 | -10 | +1 | 1 | |||
| Mercenary Cut 4,2 › | m, M | 8, 17 | i12, i20~21 | -11 | +3 | 1,2 | WeaponCombo from 1st hitInput can be delayed 3f | ||
| Roundabout 4,4 › | m, h | 8, 13 | i12, i25 | -8 | +0 | 1,1 | Combo from 1st hitInput can be delayed 3fEnter PHX +6 +14 r21 with F or 4 on hit or block | PHX | |
| Flame Bash 1+2 › | m | 21 | i13 | -9 | +2 | 1 | Heat EngagerHeat Dash +5, +43d (+35d)Balcony Break (airborne)WeaponOn hit regain 5 additional recoverable health | ||
| * Arm of Darkness (ZAN1) * Zantetsuken (ZAN2-4) * Ultimate Zantetsuken (ZAN5) 1+4 › | m | 10-80 | i22 | -15 | +9a (ZAN1) | 1 | Removes Recoverable Health (ZAN5 only)WeaponIncreases ZAN gauge by 0.20 on ZAN1 hitIncreases ZAN gauge by 0.10 on ZAN1 blockTransitions to attack throw on hit with ZAN2-5Resets ZAN gauge on hit with ZAN2-5Damage increases with ZAN gauge level:ZAN1: 10ZAN2: 45ZAN3: 48ZAN4: 58ZAN5: 75 | ||
| Wings of Light 3+4 › | Strong low parry effect (active while moving)Move backward/forward with b_fCancel to r53 with db_d_dfFloating state 5~Parry state 9~ | ||||||||
| Radiant Counter 3+4,P › | M | 20 | i27~28 | +61a (+45) | 2 | Tornadois1~27Floating state 28~70 | |||
| f+2 › | m | 10 | i15 | -12 | -4 | 1 | Weapon | ||
| Firewheel f+2,1 › | m, h | 10, 13 | i15, i21~22 | +1 | +20g | 1,2 | Balcony BreakCombo from 1st hit | ||
| f+2,2 › | m, m | 10, 7 | i15, i17~18 | -8 | +3 | 1,2 | WeaponCombo from 1st CHJail from 1st blockEnter PHX -5 +6 r30 with F or 4 on hit or block | PHX | |
| Burning Chain f+2,2,2 › | m, m, M | 10, 7, 20 | i15, i17~18, i27~28 | -13 | +9a | 1,2,2 | Heat EngagerHeat Dash +5, +67a {+50)Balcony BreakSpikeWeaponCombo from 1st CHCombo from 2nd hitInterrupt with i8 from 2nd blockInput can be delayed by 8FMove cannot be delayed | ||
| Sanngetall f+2,2,1+2 › | m, m, M | 10, 7, 18 | i15, i17~18, i27~28 | -13c | +9a | 1,2,2 | Balcony BreakSpikeWeaponCombo from 1st CHCombo from 2nd hitInterrupt with i8 from 2nd blockIncreases ZAN gauge by 0.70 on hitIncreases ZAN gauge by 0.30 on blockOnly deals recoverable damageInput can be delayed by 8FMove cannot be delayed | ||
| Knight's Gambit f+3 › | M | 15 | i20~21 | -14 | +37a | 2 | Spike3 Chip Damage on blockLow crush 9~24Floating state 25~27 | ||
| Phoenix Shift f+4 › | Actionable after 15f | ||||||||
| Prominence f+1+2 › | m,m | 10,18 | i16~17i19 | -12 | +20a (+10) | 2,1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakWeapon5 chip damage on block7 chip damage on block in heat | ||
| Mid Check df+1 › | m | 10 | i14~15 | -3 | +4 | 2 | |||
| df+1,2 › | m, h | 10, 13 | i14~15, i23 | -16 | -8 | 2,1 | Strong Aerial TailspinWeaponCombo from 1st hitEnter PHX +6 +14 r21 with F or 4 on hit or block | PHX | |
| Outlaw Burst df+1,2,1 › | m, h, m | 10, 13, 15 | i14~15, i23, i26~27 | -15 | +32a (+11) | 2,1,2 | Balcony BreakWeaponCombo from 1st hitInput 1 during the 2nd hit animation on frames 21~23 to add +3 damage | ||
| df+1,4 › | m, m | 10, 12 | i14~15, i20~21 | -10 | +1 | 2,2 | KneeCombo from 1st hit | ||
| Outlaw Wing df+1,4,3 › | m, m, M | 10, 12, 20 | i14~15, i20~21, i27~28 | -18~-16 | +12a (-5) | +36a (+26) | 2,2,2 | TornadoBalcony BreakMove can be delayed by 9fFloating state 28~ | WOL |
| Wyrm Killer df+2 › | m,m | 5,10 | i15~16i26~27 | -13 | +30a (+20) | 2,2 | Weapon2nd hit available only on hit or block | ||
| df+2,2 › | m,m, m | 5,10, 20 | i15~16i26~27, i18~19 | +5a (-2) | 2,2,2 | WeaponAvailable only as combo from 2nd hitAvailable on standing hit onlyLow crush 9~ | |||
| Aerial Combination df+2,2,2 › | m,m, m, m,M | 5,10, 20, 6,25 | i15~16i26~27, i18~19, i26~27i3~4 | +60a (+44) | 2,2,2,2,2 | TornadoWeaponAvailable only as combo from 3rd hitAvailable on standing hit only | PHX | ||
| df+3 › | L | 20 | i29~30 | -26 | +3c | 2 | HomingHigh crush 6~65 | FC | |
| Hydro Blast df+3,1 › | L, M,M | 20, 18,20 | i29~30, i27~29i3~10 | +3c | 2,3,8 | Available only as combo from 1st hit38 damage in total for the full string with scalingInput 1 during the 1st hit animation on frames 25~28 to add +4 damage | |||
| Door Knocker df+4 › | m | 13 | i14 | -9 | +5 | 1 | |||
| Scorching Sweep d+1 › | L | 14 | i18~19 | -13 | +2 | 2 | High crush 6~ | FC | |
| Crouch Straight d+2 › | sl | 8 | i11 | -6 | +5 | 1 | +5c on crouching hitHigh crush 4~ | FC | |
| Crouch Spin Kick d+3 › | L | 10 | i16 | -17 | -6 | 1 | -6c on crouching hitHigh crush 4~ | FC | |
| Crouch Shin Kick d+4 › | l | 6 | i12 | -15 | -4 | 1 | -4c on crouching hitHigh crush 4~ | FC | |
| Pile Driver d+1+2 › | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | 2 | TornadoBalcony BreakWeapon6 Chip Damage on block | |
| db+1 › | h | 10 | i17~18 | +0 | +4 | +12a | 2 | Homing5 chip damage on block | |
| Tidal Surge db+1,1 › | h, m,m | 10, 7,20 | i17~18, i21~22i18~19 | +31d (+10d) | 2,2,2 | TornadoHomingBalcony BreakAvailable only as combo from 1st hitInput 1 during the 2nd hit animation on frames 18~21 to add +5 damage | |||
| db+2 › | m | 10 | i17~18 | -12 | -1 | 2 | Weapon | ||
| Ice Spikes db+2,1 › | m, M | 10, 23 | i17~18, i25~26 | -13 | +27a (+12a) | 2,2 | TornadoWeaponCombo from 1st hit | ||
| Ice Spikes (Hold) db+2,1* › | m, M | 10, 27 | i17~18, i40~41 | -3 | +27a (+12a) | 2,2 | TornadoWeapon10 Chip damage on block | ||
| Cold Cyclone db+4 › | L | 20 | i19~20 | -18 | +4c | +67a (+51a) | 2 | Effectively homing? | |
| db+1+2 › | M,m | 12,10 | i17~18i23 | -11 | -2c | 2,1 | Weapon6 chip damage on block | ||
| Gouge db+1+2,1 › | M,m, M | 12,10, 20 | i17~18i23, i22~i23 | -13 | +24a (+9a) | 2,1,1,1 | Balcony Break (BT)WeaponCombo from 2nd CHTransition to +41a (+23) GAR on airborne hitCancel GAR transition with B6 Chip damage on block | GAR | |
| Blue Bolt b+1 › | m | 18 | i17~18 | -13 | +10g | +57a | 2 | HomingBalcony BreakWeapon | |
| Executioner b+2 › | h | 20 | i20~21 | -6 | +9 | 2 | Strong Aerial TailspinBalcony BreakWeaponEnter PHX +4 +23 r24 with F or 4 on block or hitHit vs BT +15a (+6)Effectively homing? | PHX | |
| Precision Dodge b+3 › | Strong parry effect: parries all highs or mids, except throws, unblockables and charge movesParry state 5~13 | ||||||||
| b+3,P › | Earliest cancel to parry attacks r23is1~16 | parry | |||||||
| Precision Counter b+3,P,2 › | m | 35 | i20~21 | +3 | +16a (+6a) | 2 | Reversal BreakBalcony BreakWeaponis1~9Floating state 10~20 | ||
| Dash of Steel b+3,P,1+2 › | m,t | 35 | i20~21 | -13 | +5d | 2 | Reversal BreakWeaponIncreases ZAN gauge by 0.72 on hitIncreases ZAN gauge by 0.10 on blockTransition to attack throw on hitSide switch on hitis1~20 | ||
| Mercenary Kick b+4 › | M | 20 | i18~19 | -9 | +16g | +25a (+19a) | 2 | Balcony BreakSteel pedal, opponent recovers in FUFTOpponent recovers crouching on standing hit | |
| * Windup * Windup Counter b+1+2 › | m | 25 | i24~25 | -14 | +14a (+4a) | 2 | Balcony BreakWeaponReversal Break (after attack absorb)34 in total damage after absorbing an attack in power crush stateDamage taken during power crush state is recoverable-7 frame advantage and 12 chip damage on block after absorbing an attack in power crush statePower crush 7~23 | ||
| uf+2 › | m,m,m | 10,12,12 | i20i4i3 | -17 | +14a (+7) | 1,1,1 | Chip damage on block24 damage in total with scalingLow crush 20~45Floating state 46~48 | ||
| Wicked Wheel uf+2,2 › | m,m,m, h | 10,12,12, 30 | i20i4i3, i16 | +0 | +24a (-14) | 1,1,1,1 | Balcony BreakChip damage on block36 damage in total with scalingLast hit available on hit or block onlyLow crush 1~43Floating state 44~46 | ||
| Ki Charge 1+2+3+4 › | Can't block for 5 secondsCH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''Attacks taken will be CH for 5 seconds | ||||||||
| Pulverize b,B+1+4 › | m! | 40 | i80~81 | +56a | 2 | Hitstop on frame 80 for 20f | |||
| Soul Cleave f,F+2 › | m | 21 | i19~20 | -7 | +13a | +38a | 2 | Balcony BreakSpikeWeaponIncreases ZAN gauge by 0.50 on hitIncreases ZAN gauge by 0.14 on blockOnly deals recoverable damage | |
| Staff of Judgment f,F+1+2 › | m | 22 | i20 | +3 | +9c | 1 | SpikeWeapon2 chip damage on block | ||
| Deadly Embrace qcf+1 › | h | 5 | i20-31 | -12~-10 | +8c~+10c | 1 | Balcony BreakWeaponHold to power up1 chip damage on blockCancel to r15 PHX with 4 or F from frames 10-16Transitions to unbreakable throw from i23-31 5,10 +3Throw deals recoverable damage onlyForces tech backroll on hit | PHX | |
| Deadly Embrace (hold) qcf+1* › | h | 10 | i30-41 | -5~-3 | +16a~+18a (+6~+8) | 1 | Balcony BreakWeapon2 chip damage on blockCancel to r15 PHX with 4 or F from frames 10-16Transitions to unbreakable throw from i33-41 10,15 +3Throw deals recoverable damage only | PHX | |
| Updraft uf › | Low crush 9~43 | GAR | |||||||
| Lunge f,f,F+2 › | m | 20 | i24~26 | -4 | +31d (+10) | 3 | Balcony BreakWeaponEnter PHX +8 +43d (+22) r26 with F or 4 on hit or block4 Chip Damage on block | PHX | |
| ws1 › | m | 11 | i13~14 | -4 | +3 | +8 | 2 | ElbowEnter PHX -1 +6 +11 r23 with F or 4 on hit or block | PHX |
| Wild Steel ws1,2 › | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | 2,2 | Balcony BreakWeaponCombo from 1st hit with 3f delayCombo from 1st CH with 8f delayInput can be delayed 8fIncreases ZAN gauge by 0.50 on hitIncreases ZAN gauge by 0.14 on block | |
| Echo Breaker ws2 › | m | 15 | i15~16 | -14~-13 | +53a | 2 | Weapon | ||
| Fame Wolf ws3 › | m,m | 20,15(20) | i20~21i28~41 | -8 | +21a (+11a) | 2,14 | HomingBalcony BreakPower up in Heat: 20 damage and +20a(+10a) on hitJail from 1st attack | ||
| Sabaton Smash ws4 › | m | 14 | i11~12 | -5 | +6 | 2 | Enter PHX -5 +6 r23 with F or 4 on hit or block | PHX | |
| Fangs of Ruin 1+3 › | t | 35 | i12~14 | -5 | +0d | 3 | HomingThrow break 1 or 2Can be done from FCOpponent recovers in FUFA state | ||
| Punisher 2+4 › | t | 35 | i12~14 | -5 | +0d | 3 | HomingThrow break 1 or 2Can be done from FCSide switch on hit and on throw breakOpponent recovers in FUFT | ||
| Judgment Bolt Back throw › | t | 50 | +0d | UnbreakableOpponent recovers in FUFA | |||||
| Fangs of Ruin Left throw › | t | 40 | i12~14 | -3 | +0d | 3 | Throw break 1Opponent recovers in FUFA | ||
| Punisher Right throw › | t | 40 | i12~14 | -3 | +0d | 3 | Throw break 2Side switch on hitOpponent recovers in FUFT | ||
| Gigaflare uf+1+2 › | t | 40 | i12~14 | -5 | +0d | 3 | Throw break 1+2PHX.uf+1+2: i15 startupCan be done from FCOpponent recovers in FDFA |
FC Posizione
H. Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Dancing Steel H.PHX.2+3 › | m | 42 | i15~16 | +8 | +0 | 2 | Heat SmashFloor BreakWeaponIncreases ZAN gauge by 1.16 on hitIncreases ZAN gauge by 0.66 on blockTransition to throw on hitOpponent recovers in FDFA stateOnly deals recoverable damage(32) damage balcony break on 1st whiff6 chip damage on block | ||
| H.u+1+2 › | M,m | 18,21 | i19~20, i20~21 | -12 | +3c | 2,2 | Weapon 2nd hitConsumes 150F of remaining Heat timeTransition to r15 PHX with F or 4 on hit or block (-1/+14c)7 chip damage on block | PHX | |
| Blazing Rush H.u+1+2,1 › | M,m, m,m | 18,21, 17,22 | i19~20, i20~21, i25~26 | -12 | +14a(+4a) | 2,2,2 | Balcony BreakWeapon 2nd hitMove cannot be delayedInput can be delayed by 25FInterrupt with i3 from 2nd block7 chip damage on blockSame move as (df+1,H.1),1 | ||
| H.u+1+2,2 › | M,m, h,h | 18,21, 10,12 | i19~20, i20~21, i23~24, i12~13 | -9 | +8 | 2,2,2,2 | Weapon 1st hitJail from 2nd normal hit4 chip damage on blockTransition to r15 PHX with F or 4 on hit or block (-3/+14)Same move as (df+1,H.1),2 | PHX | |
| Blazing Eruption H.u+1+2,2,1 › | M,m, h,h, M,M | 18,21, 10,12, 10,16 | i19~20, i20~21, i23~24, i12~13, i11~12 | -12 | +15a(-2a) | 2,2,2,2,2 | TornadoBalcony BreakWeapon 2nd hitCombo from 4th hit with 17F delayMove cannot be delayedInput can be delayed by 17F5 chip damage on blockSame move as (df+1,H.1,2),1Tornado launching steel pedal | ||
| Infernal Flames of Rebirth H.2+3 › | m,t,m,m,m,m,m,m | 55 | i18 | +5 | -10 | 1 | Heat SmashBalcony BreakTransition to attack throw on 1st hit45 damage Balcony Break on 1st whiffRecover 27-45 recoverable health on hit:Regain 18?-19? additional recoverable health on hitRecover 19 recoverable health on 1st whiff and 2nd hit:Regain 12? additional recoverable health on 1st whiff and 2nd hit10 chip damage on blockLow crush 23~117Floating state 118~120 | ||
| Lethal Ignition H.f+2,2,1 › | m, m, m | 10, 7, 25 | i15, i26~27 | -9 | +14c | 1,2 | Balcony BreakCombo from 1st hit with 8F delayMove cannot be delayedInput can be delayed by 8FConsumes 150F of remaining Heat timeForces tech backroll on hit5 chip damage on block | ||
| Lethal Ignition (Hold) H.f+2,2,1* › | m, m, m | 10, 7, 30 | i15, i42~43 | +11 | +52a | 1,2 | Guard BreakConsumes 150F of remaining Heat timeInterrupt with i24? from 2nd blockInterrupt with i12 from 2nd hit12 chip damage on block | ||
| H.df+1,1 › | m, M,m | 10, 13,15 | i14~15, i22~23, i20~21 | -12 | +3c | 2,2,2 | Weapon 2nd hitCombo from 1st hit with 1F delayInput can be delayed by 1FMove cannot be delayed by 2FMove is delayed by 2FConsumes 150F of remaining Heat timeTransition to r15 PHX with F or 4 on hit or block (-1/+14c)5 chip damage on block | PHX | |
| Crimson Rush H.df+1,1,1 › | m, M,m, m,m | 10, 13,15, 17,22 | i14~15, i22~23, i20~21, i25~26 | -12 | +14a(+4a) | 2,2,2,2 | Balcony BreakWeapon 2nd hitMove cannot be delayedInput can be delayed by 25FInterrupt with i3 from 3rd block7 chip damage on block | ||
| H.df+1,1,2 › | m, M,m, h,h | 10, 13,15, 10,12 | i14~15, i22~23, i20~21, i23~24, i12~13 | -9 | +8 | 2,2,2,2,2 | Weapon 1st hitJail from 3rd normal hitTransition to r15 PHX with F or 4 on hit or block (-3/+14)4 chip damage on block | PHX | |
| Crimson Eruption H.df+1,1,2,1 › | m, M,m, h,h, M,M | 10, 13,15, 10,12, 10,16 | i14~15, i22~23, i20~21, i23~24, i12~13, i11~12 | -12 | +15a(-2a) | 2,2,2,2,2,2 | TornadoBalcony BreakWeapon 2nd hitCombo from 5th hit with 17F delayMove cannot be delayedInput can be delayed by 17F5 chip damage on blockTornado launching steel pedal | ||
| Twin Flames H.PHX.2,1+2 › | m, m | 12, 32 | i15, i23~24 | +4 | +25a(-1a) | 1,2 | Balcony BreakWeaponCombo from 1st hitInterrupt with i5 from 1st block6 chip damage on blockConsumes 150F of remaining Heat time |
R. Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Hellfire R.df+1+2 › | m,t | 55+ | i20 | -18 | +0d | 1 | Rage ArtRemoves Recoverable HealthReversal BreakDamage increases with lower health, maximum 82Freezes match timer on activation and on hitRestores recoverable health on hitTransition to attack throw on hitConsumes RagePower crush 8~ |
SS Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| SS.2 › | M | 12 | i17~18 | -9 | -2 | 2 | WeaponSide step takes 9f, effective startup i26 | ||
| Slash Burst SS.2,1 › | M, m | 12, 23 | i17~18, i22~23 | -15 | +9c | 2,2 | Heat EngagerHeat Dash +5, +45a (+35a)Balcony BreakWeaponInput 1 during the 1st hit animation on frames 16~18 to add +3 damageCombo from 1st hit with 11f delayInput can be delayed 11fMove can be delayed 10fForce tech backroll on hit | ||
| Stone Smite SS.1+2 › | M | 21 | i25~26 | +2 | +49a | 2 | SpikeWeapon6 Chip Damage on blockTransition to FC with DSide step takes 9f, effective startup i34~35 | FC |
CH Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Judgment Bolt CH.f,F+1+2 › | m | 50 | i20 | +0d | 1 | WeaponThrow from front hitOpponent recovers FUFA |
GAR Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Griffin Hunter GAR.1 › | m | 18 | i15~17 | -5~-3 | +17a | 3 | Balcony BreakSpike21 damage with delayed inputJump takes 17f, effective minimum startup i32~343 (4) chip damage on block-12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1Low crush 1~23Floating state 24~26 | ||
| GAR.2 › | m | 20 | i18~19 | -15 | -13 | 2 | Weapon24 damage with delayed input-16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2Jump takes 17f, effective minimum startup i35~36js1~48 with u+2Low crush 1~49 | ||
| Burning Rain GAR.2,2 › | m, m,M | 20, 6,25 | i18~19, i26~27i3~4 | -17 | +13d (-4d) | 2,2,2 | TornadoWeaponCombo from 1st hitLow crush 1~26Floating state 27~29 | ||
| Lift Kick GAR.3 › | h | 12 | i12 | -3 | +21a (-4a) | 1 | Balcony Break15 damage with delayed input+6 on hit with ub+3Jump takes 17f, effective minimum startup i29Low crush 1~29Floating state 30~32 | ||
| Sky Kick GAR.4 › | h | 10 | i10 | -4 | +2 | 1 | Balcony Break13 damage with delayed input8 damage, 11 delayed input damage with ub+4Jump takes 17f, effective minimum startup i27js1~27 fs28~30 with ub+4 and u+4Low crush 1~31Floating state 32~34 |
PHX Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Heatwave PHX.1 › | M,m,t | 16,15,10 | i21 | -14 | +0d | 1 | WeaponTransition to attack throw on front standing hit-9 frame advantage and 6 chip damage on block after absorbing an attack in power crush stateOn 1st hit regain 5 additional recoverable health+4d on side or BT hitPower crush 7~20 | ||
| Shift Strike PHX.2 › | m | 12 | i15 | -9 | +4 | +35d (+27) | 1 | Balcony BreakWeapon3 chip damage on block | |
| Rising Flame PHX.2,1 › | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | 1,2 | TornadoWeaponOn hit regain 5 additional recoverable healthCombo from 1st hit with 4f delayAirborne combo from 1st CH with 12F delayInput can be delayed 16fMove can be delayed 10f | ||
| Steel Slash PHX.2,2 › | m, m,t | 12, 8,18 | i15, i20 | -13 | +5d / +5a (-4) | 1,1 | Balcony BreakWeaponCombo from 1st hitTransition to attack throw on hitCancel throw transition with BIncreases ZAN gauge by 0.72 on hitIncreases ZAN gauge by 0.40 on hit without throwIncreases ZAN gauge by 0.10 on block without throwSide switch on hit | ||
| PHX.3 › | L | 8 | i21 | -26 | -3c | 1 | Stagger on block | ||
| Vanagandr PHX.3,2 › | L, m,m | 8, 18,20(36) | i21, i30i29~34 | +39a (+29) | 1,1,6 | Balcony BreakPower up in HeatAvailable only as combo from 1st hit30 (38 in heat) damage in total for the full string with scaling | |||
| Dark Surge PHX.3,1+2 › | L, m,M | 8, 12,20 | i21, i27~28i23~24 | +6d (-29) | 1,2,2 | SpikeAvailable only as combo from 1st hitIncreases ZAN gauge by 0.70 on hit (0.30 + 0.40)Increases ZAN gauge by 0.24 on block (0.10 + 0.14)30 damage in total for the full string with scalingOnly deals recoverable damageLow crush 41~54Floating state 55~57 | |||
| Firestarter PHX.4 › | L | 15 | i15~16 | -13 | -1c | +13c | 2 | High crush 6~ | FC |
| Scarlet Cyclone PHX.1+2 › | m,m | 10,23 | i23~24i19~20 | -7 | +9a (+0) | 2,2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakWeapon6 chip damage on block8 chip damage on block in heatOn hit regain 3 additional recoverable health | ||
| PHX.1+4 › | |||||||||
| Bolt Boot PHX.3+4 › | m | 20 | i28~29 | +7 | +18a (+8) | 2 | HomingBalcony Break6 Chip Damage on blockLow crush 18~39Floating state 40~42 |
WOL Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Dia WOL.1 › | sm | 23 | i18~27 | -20~-11 | +8~+17 | 10 | WeaponTransition to r22? PHX on hit | PHX | |
| * Impulse * Follow Up Flare WOL.2 › | sm,t | 30,70 | i25~40 | -38~-23 | -12c~+3c | 16 | WeaponTransition to attack throw on airborne hit56 damage in total with attack throw and scalingForces tech backroll on hit | ||
| Radiant Backflip WOL.3 › | M | 20 | i27~28 | -15~-14 | +61a (+45) | 2 | TornadoLow crush 1~52Floating state 53~55 | ||
| Phoenix Shift WOL.4 › | Actionable after 15f |
Profilo Combattente
Pressione offensiva
Principiante
Debole a: Passo a destra
Panoramica
Pressione a lungo raggio con la spada e danni esplosivi; colpi bassi rischiosi e entrate in posizione vulnerabili.
Punti di forza
Portata: gli attacchi a lungo raggio dominano gli spazi aperti.Armi: molti attacchi di spada ignorano le parate standard.Danno: lo Zantetsuken accumulato offre una ricompensa esplosiva.Pressione: favorevoli ingressi con Phoenix Shift minacciano mixup.
Punti deboli e contromosse
Punti deboli: Le minacce concrete dai punti deboli comportano un rischio considerevole.Tracciamento: I piccoli affondi possono perdere contro il movimento.Stance: Gli ingressi in svantaggio possono essere interrotti.