|
Heat Burst
2+3
›
hb pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | |
|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
Stop Bit
1,1
›
| h, h | 5, 18 | i10, i21 | -3 | +5 | +14d | 1,1 | Combo from 1st hit with 4f delayInput can be delayed 8fEnter DES with 1+2 | DES |
|
Typing Combo
1,2
›
| h, h | 5, 10 | i10, i12 | -3 | +8 | | 1,1 | Jail from 1st attack with 4f delay | |
|
Liftoff Combo
1,2,2
›
trn wpn | h, h, h | 5, 10, 20 | i10, i12, i20~35 | -9~+6 | +21a (+6) | | 1,1,16 | TornadoBalcony Break (airborne)WeaponCombo from 2nd CH with 1f delay6 chip damage on block | |
|
Coil Punch Combo
1,2,d+2
›
| h, h, l | 5, 10, 17 | i10, i12, i27~28 | -11 | +2 | +33a | 1,1,2 | Combo from 2nd CHInput can be delayed 8fMove can be delayed 7f | |
|
Coil Punch Combo (Hold)
1,2,d+2*
›
| h, h, l | 5, 10, 22 | i10, i12, i36~37 | -10 | +34a | | 1,1,2 | Input can be delayed 8fMove can be delayed 7f | |
|
2
›
| h | 10 | i12 | -6 | +5 | | 1 | | |
|
Troubleshooting
2,2
›
bbr | h, h | 10, 22 | i12, i18~33 | -13~+2 | +15a (+5) | | 1,16 | Balcony BreakCombo from 1st hit2nd hit available on hit or block only | |
|
2,3
›
kne | h, m | 10, 8 | i12, i22~23 | -10 | +1 | | 1,2 | KneeCombo from 1st CH with 2f delay | |
|
Down Time
2,3,3
›
bbr js13~41 fs42~44 | h, m, m | 10, 8, 25 | i12, i22~23, i20~22 | -11 | +16a (-7) | +61a (+41) | 1,2,3 | Strong Aerial TailspinBalcony BreakCombo from 2nd hit with 9f delayInput can be delayed 12fMove can be delayed 11fLow crush 13~41Floating state 42~44 | |
|
Down Link
2,3,4
›
js24~39 fs40~42 | h, m, L | 10, 8, 20 | i12, i22~23, i42~45 | -13 | +13d | | 1,2,4 | Low crush 24~39Floating state 40~42 | |
|
3
›
| m | 10 | i13~14 | -12~-11 | -1~+0 | | 2 | | |
|
Quick Trim
3,2
›
he hom bbr wpn | m, h | 10, 20 | i13~14, i26~27 | -2 | +20a (+11) | | 2,2 | Heat EngagerHeat Dash +5, +43d (+35)HomingBalcony BreakWeaponCombo from 1st hit6 chip damage on block10 chip damage on block in HeatDoes not transition to DES when using Heat Dash | DES,DES |
|
Quick Access
3,f+2
›
wpn | m, m | 10, 20 | i13~14, i24~28i1~4i1~4i1~4i1 | -12 | +5 | | 2,5,4,4,4,1 | WeaponCombo from 1st hit2 chip damage on block6 chip damage on block in Heat | DES |
|
Accelerator
4
›
hom bbr | h | 24 | i13~14 | -5 | +14g | +38a | 2 | HomingBalcony BreakEnter DES with 1+2Hit vs BT +21a (+12) | DES |
|
Uninstall
1+2
›
he bbr spk hed | m | 22 | i19~20 | -4 | +15d | | 2 | Heat EngagerHeat Dash +5, +67a (+50)Balcony BreakSpikeHead6 chip damage on blockHit vs BT +10d | |
|
Taunt 1
1+2+3
›
| | | | | | | | Can transition to DES with held input 1+2 | DES |
|
Taunt 2
1+2+4
›
| | | | | | | | | |
|
f+2
›
| m | 12 | i17~18 | -4 | +7 | | 2 | Enter DES with 1+2 | DES |
|
Dual Session
f+2,1
›
he bbr wpn | m, m | 12, 20 | i17~18, i24~25 | -12 | +14g | | 2,2 | Heat EngagerHeat Dash +5, +62a (+42)Balcony BreakWeaponCombo from 1st hit6 chip damage on block10 chip damage on block in heatOpponent recovers crouching on hitDoes not transition to DES when using Heat Dash | DES,DES |
|
f+2,3
›
js17~38 fs39~41 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | | 2,1 | Balcony Break (airborne)Combo from 1st CH with 1f delayMove cannot be delayedTransition to r40 DES with 1+2Low crush 17~38Floating state 39~41 | DES |
|
Triple Session
f+2,3,3
›
bbr | m, h, m | 12, 8, 22 | i17~18, i22, i35~36 | -10 | +12a (-3) | | 2,1,2 | Balcony BreakCombo from 2nd hit | |
|
f+3
›
| h | 10 | i14~15 | -14 | -3 | | 2 | | |
|
Lost Access
f+3,2
›
bbr wpn | h, h | 10, 20 | i14~15, i24~26 | -4 | +39d (+31) | | 2,3 | Balcony BreakWeaponCombo from 1st hit6 chip damage on block10 chip damage on block in Heat | DES |
|
Automatic Transmission
f+3,1+2
›
bbr wpn | h, m | 10, 25 | i14~15, i24~25 | -13 | +8 | | 2,2 | Balcony BreakWeaponCombo from 1st hit7 chip damage on block12 chip damage on block in heatHit vs BT +15a (+6) | DES |
|
f+4
›
hom | m | 14 | i16 | -9 | +1 | | 1 | HomingEnter DES with 1+2 | DES |
|
f+4,1
›
bbr hed | m, h | 14, 14 | i16, i25~26 | -9 | +15d (+7) | | 1,2 | Balcony BreakHeadCombo from 1st hit | |
|
Logic Bomb
f+4,1,4
›
| m, h, m | 14, 14, 24 (19) | i16, i25~26, i27~65 | -12~+26g | +1a | | 1,2,39 | Aerial combo from 2nd hiti25-26 bounce, i25-26 travel,(---)/i35(27-65) travel then explosion ,-3(-11) and -1(-9) for explosion then hit, respectively | |
|
Overflow
f+1+2
›
bbr | m | 25 | i14~15 | -12 | +14g | | 2 | Balcony BreakEnter SBT -16 +10g r25 with 3_4Enter DBT -16 +10g r25 with f+3_f+4Opponent recovers crouching | SBT,DBT |
|
Boot
f+3+4
›
js26~54 fs55~57 | | | | | | | | Low crush 26~54Floating state 55~57 | SBT |
|
df+1
›
| m | 10 | i13 | -6 | +5 | +8 | 1 | +5c on hit against crouching opponent | |
|
df+1,1
›
| m, h | 10, 20 | i13, i30~31 | +1 | +8 | | 1,2 | Balcony Break (airborne)Combo from 1st CH with 2f delayMove cannot be delayed | |
|
Cyclone Mixer
df+1,1,2
›
wpn | m, h, h | 10, 20, 28 | i13, i30~31, i22~25 | +6 | +8 | | 1,2,4 | WeaponCombo from 2nd hit2 chip damage on block8 chip damage on block in heat | DES |
|
Cyclone Hacker
df+1,4
›
fbr | m, m | 10, 17 | i13, i26~27 | -11 | +3c | +13c | 1,2 | Floor BreakCombo from 1st CHTransition to DES with 1+2 | DES |
|
Pickup
df+2
›
| m | 16 | i16~17 | -9 | +32a (+22) | | 2 | +7 on hit against crouching opponentDoes not launch crouching opponent except on CH | |
|
df+3
›
| m | 14 | i16 | -9 | +1 | | 1 | | |
|
Double Socket
df+3,3
›
fbr | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14d | 1,2 | Floor BreakCombo from 1st hit with 9f delayInput can be delayed 16fMove can be delayed 12f | |
|
df+4
›
| m | 13 | i12 | -7 | +4 | | 1 | +4c on hit against crouching opponent | |
|
d+2
›
fbr | M | 8 | i24~26 | -14 | +2c | | 3 | Floor Break | |
|
Deadlock
d+2,4
›
js21~43 fs44~46 | M, M | 8, 20 | i24~26, i18~21 | -9 | +28a (+13a) | | 3,4 | Combo from 1st hitEnter DES with 1+2Low crush 21~43Floating state 44~46 | DES |
|
Quick Slider
d+3
›
js9~23 fs24~26 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | 10 | FC recovery transition is -19~-10/-1c~+8cLow crush 9~23Floating state 24~26 | BKP |
|
d+4
›
| L | 12 | i17~18 | -12 | -1 | +8g | 2 | | |
|
Optimizer
d+4,1+2
›
bbr hed | L, h | 12, 20 | i17~18, i20~21 | +0 | +11a (+2) | | 2,2 | Balcony BreakHeadJail from 1st attackCombo from 1st CH | |
|
Destructive Form
d+1+2
›
| | | | | | | | Transition to r30 with db or d+1+2Transition to DBT with DES.f+3_f+4 | DBT,DES |
|
Harpoon Sweep
d+3+4
›
hom cs20~40 fs5~55 | L | 20 | i27~i28 | -37 | +67a (+51) | | 1,1 | HomingInstant TornadoStagger on blockEnter DES with 1+2High crush 20~40Floating state 5~55 | DES |
|
Backup
db+1
›
cs4~15 | | | | | | | | Transition to FC with DCan perform WS moves after 24 framesHigh crush 4~15 | FC,BKP |
|
Backup
db+1
›
cs4~15 | | | | | | | | Transition to r9? FC with D or after d+3 BKP transitionCan perform WS moves after 24 framesHigh crush 4~15 | FC,BKP |
|
db+2
›
| m | 10 | i18~19 | -18 | -5 | | 2 | | |
|
Daisy Chain
db+2,2
›
| m, m | 10, 10 | i18~19, i19~20 | -9 | +5 | | 2,2 | Combo from 1st hit with 12f delayInput can be delayed 15fMove can be delayed 14fEnter DES with 1+2 | DES |
|
Deep Link
db+3
›
cs4~ | L | 11 | i16 | -13 | -2 | +3 | 1 | High crush 4~ | FC |
|
Deep Web
db+4
›
cs6~ | L | 17 | i20~21 | -14 | +2c | +12g | 2 | High crush 6~ | FC |
|
b+1
›
cs12~ | m | 15 | i15~16 | -5 | +8 | | 2 | High crush 12~ | FC |
|
Gadget Found
b+1,1+2
›
trn hed | m, SL,m | 15, 1,30 | i15~16, i25~40i26~28 | -16 | +71a | | 2,16,3 | TornadoHeadInput can be delayed 13f2nd hit combos into 3rd on CH only | |
|
Model Change
b+1+3
›
ps3~15 | | | | | | | | Parries all highsParry state 3~15 | |
|
b+1+3,P
›
bbr cs1~39 | m! | 25 | i20~21 | | -5a (-14) | | 2 | Balcony BreakInterrupt with i11 after parryHigh crush 1~39 | |
|
b+2
›
| m | 12 | i18 | -9 | +1 | | 1 | | |
|
Trance Hammer
b+2,1
›
spk | m, m | 12, 17 | i18, i25~26 | -13 | +3c | +17a | 1,2 | SpikeCombo from 1st hit with 7f delayMove can be delayed 12f | |
|
Trance Generator
b+2,3
›
trn bbr js21~60 fs61~63 | m, m | 12, 22 | i18, i23~24 | -15 | +9a (-8) | | 1,2 | TornadoBalcony BreakCombo from 1st hit with 9f delayMove can be delayed 12fLow crush 21~60Floating state 61~63 | |
|
Trance Accelerator Kick
b+2,4
›
bbr | m, h | 12, 20 | i18, i16~17 | -7 | +12g | +36a | 1,2 | Balcony BreakEnter DES with 1+2Combo from 1st hit with 12f delay | DES |
|
Spinning Top
b+3
›
hom bbr | m | 22 | i20~22 | -8 | +5a (-4) | | 3 | HomingBalcony Break | |
|
b+4
›
kne | m | 17 | i15~16 | -13 | -4 | +54a | 2 | Knee | |
|
Double Threading
b+4,3
›
spk js17~24 fs25~27 | m, m | 17, 20 | i15~16, i29~30 | -11 | +6c | +10a | 2,2 | SpikeCombo from 1st hitEnter DES with 1+2Low crush 17~24Floating state 25~27 | DES |
|
Double Override
b+4,4
›
trn js25~62 fs63~65 | m, M | 17, 17 | i15~16, i25~27 | -37 | +9a (-1) | | 2,3 | TornadoCombo from 1st hitTransition to SBT -19 +27a (+17) with input 3_4Transition to DBT -19 +27a (+17) with input f+3_f+4Low crush 25~62Floating state 63~65 | SBT,DBT |
|
Transmission
b+1+2
›
bbr wpn pc7~18 | m | 25 | i19~20 | -13 | +8 | | 2 | Balcony BreakWeapon7 chip damage on block12 chip damage on block in Heat10 chip damage and -9 block advantage on attack absorption12 chip damage in HeatPower crush 7~18 | DES |
|
b+3+4
›
trn js5~34 fs35~52 | m | 22 | i18~19 | -17 | +32a (+22) | | 2 | TornadoLow crush 5~34Floating state 35~52 | |
|
Dynamic Range
b+3+4,3+4
›
spk js1~58 fs59~61 | m, M | 22, 37 (25) | i18~19, i56~61 | +5c~+10c | +59a | | 2,6 | SpikeAerial combo from 1st hitLow crush 1~58Floating state 59~61 | |
|
Shortcut
ub+1
›
fbr wpn | m,M | 9,9 | i19i1~2 | -7 | +8c | +33d | 1,2 | Floor BreakWeapon2 chip damage on block | DES |
|
Overload
ub+2
›
bbr pc7~15 fs20~30 | h | 23 | i16~20 | -9 | +12c | | 5 | Balcony Break9 chip damage on block, +0 block advantage on attack absorptionForces tech backroll on hitPower crush 7~15Floating state 20~30 | |
|
1st Hit
ub+4
›
js9~31 fs32~34 | m | 10 | i18 | -9 | +7 | | 1 | Low crush 9~31Floating state 32~34 | |
|
2nd Hit
ub+4,1
›
cs24~ | m, m | 10, 12 | i18, i25~27 | -21 | -8 | | 1,3 | Combo from 1st CHHigh crush 24~ | FC |
|
3rd Hit
ub+4,1,1
›
elb | m, m, m | 10, 12, 9 | i18, i25~27, i21 | -20 | -9 | | 1,3,1 | ElbowCombo from 2nd hitCombo from 1st CH | |
|
4th Hit
ub+4,1,1,2
›
| m, m, m, h | 10, 12, 9, 5 | i18, i25~27, i21, i24~25 | -10 | +1 | | 1,3,1,2 | Combo from 3rd hitCombo from 1st CH | |
|
5th Hit
ub+4,1,1,2,1
›
| m, m, m, h, h | 10, 12, 9, 5, 5 | i18, i25~27, i21, i24~25, i35~36 | -9 | +7 | | 1,3,1,2,2 | Balcony Break (airborne) | |
|
6th Hit
ub+4,1,1,2,1,1
›
spk wpn | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, i25~27, i21, i24~25, i35~36, i32~33i1~2i1~2 | -14 | -3 | | 1,3,1,2,2,2,2,2 | SpikeWeaponCombo from 5th hit1 chip damage on block3 chip damage on block in heat | DES |
|
7th Hit
ub+4,1,1,2,1,1,3+4
›
fs5~50 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | i18, i25~27, i21, i24~25, i35~36, i32~33i1~2i1~2, i27~28 | -29 | +15a | | 1,3,1,2,2,2,2,2,2 | Floating state 5~50 | |
|
8th Hit
ub+4,1,1,2,1,1,3+4,3
›
js9~ | m, m, m, h, h, m,M,M, L, m | 10, 12, 9, 5, 5, 3,3,3, 7, 15 | i18, i25~27, i21, i24~25, i35~36, i32~33i1~2i1~2, i27~28, i20~21 | -65 | -40 | | 1,3,1,2,2,2,2,2,2,2 | Combo from 7th hitLow crush 9~ | |
|
9th Hit
ub+4,1,1,2,1,1,3+4,3,2
›
js1~ | m, m, m, h, h, m,M,M, L, m, M | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20 | i18, i25~27, i21, i24~25, i35~36, i32~33i1~2i1~2, i27~28, i20~21, i17~22 | -30 | -38a (-45) | | 1,3,1,2,2,2,2,2,2,2,6 | Combo from 8th hitAvailable only as combo from previous hitLow crush 1~ | |
|
10 Hit Combo
ub+4,1,1,2,1,1,3+4,3,2,2
›
wpn js16~ | m, m, m, h, h, m,M,M, L, m, M, M,M,h,h | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20 | i18, i25~27, i21, i24~25, i35~36, i32~33i1~2i1~2, i27~28, i20~21, i17~22, i13~161~5i1~6i1~8 | -23 | +3a (-15) | | 1,3,1,2,2,2,2,2,2,2,6,149,6,8 | WeaponCombo from 9th hitLast chainsaw hit rarely connects because of its high hitbox, -17 if blocked1 chip damage on block3 chip damage on block in heatLow crush 16~ | DES |
|
ub+3+4
›
spk js5~39 | M | 25 | i37~39 | +2c~+4c | +25a | | 3 | SpikeLow crush 5~39 | |
|
Docking Bay
ub+3+4,1+2
›
hed js48~67 fs68~70 | M, m | 25, 20 | i37~39, i26~27 | -14 | +32a (+22) | | 3,2 | HeadLow crush 48~67Floating state 68~70 | |
|
Gigabyte Hammer
u+1+2
›
spk js7~33 fs34~36 | m | 21 | i33~34 | -5 | +56a | | 2 | SpikeLow crush 7~33Floating state 34~36 | |
|
Brute Force Attack
uf+1
›
trn js20~40 fs41~43 | m,m,m | 19,19,20 | i19~20i25i17 | -13 | +68a (+52) | | 2,1,1 | TornadoTransition to SBT on hit with 3_4Transition to DBT on hit with f+3_f+42nd and 3rd hit available only as combo from 1st hitLow crush 20~40Floating state 41~43 | SBT,DBT |
|
Image Cutter
uf+2
›
he hom bbr wpn | h | 22 | i16~17 | -2 | +20a (+11) | | 2 | Heat EngagerHeat Dash +5, +43d (+35)HomingBalcony BreakWeapon6 chip damage on block11 chip damage on block in heat | DES |
|
uf+3
›
on whiff: js9~31 fs32~34 oh hit/block: js9~61 fs62~64 | m | 15 | i17~18 | -52 | -25 | | 2 | Transition to SBT with input 3_4Transition to DBT with input f+3_f+4onwhiff:Low crush 9~31Floating state 32~34ohhit/block:Low crush 9~61Floating state 62~64 | SBT,DBT |
|
Cradle Star
uf+3,2
›
bbr spk js9~58 fs59~75 cs76~85 | m, m | 15, 30 | i17~18, i17~22 | -14 | +6c | | 2,6 | Balcony BreakSpikeCombo from 1st hitAvailable only as a combo from 1st hitForces tech backroll on hitLow crush 9~58Floating state 59~75High crush 76~85 | |
|
uf+4
›
js9~37 fs38~40 | m | 8 | i15~16 | -15 | -4 | | 2 | Low crush 9~37Floating state 38~40 | |
|
Inbound Kick
uf+4,4
›
spk js9~41 fs42~44 | m, M | 8, 8 | i15~16, i24~26 | -13 | +45a (+37) | | 2,3 | SpikeCombo from 1st hit with 2f delayLow crush 9~41Floating state 42~44 | |
|
Downstream
uf+3+4
›
spk js9~41 | M | 20 | i38~40 | +0~+3 | +9 | | 3 | SpikeLow crush 9~41 | |
|
Ki Charge
1+2+3+4
›
js11~49 fs50~52 | | | | | | | | Cannot block for 5 secondsCH state for 5 secondsTransition to DES with 1+2Low crush 11~49Floating state 50~52 | DES |
|
Double Rocket Punch
b,B+1+4
›
bbr wpn js12~79 fs80~82 | h! | 50 | i63~84 | | +37a (-18) | | 22 | Balcony BreakWeaponLow crush 12~79Floating state 80~82 | |
|
Hang-Up
b,B+2+3
›
bbr hed | m! | 50 | i75~76 | | +44 | | 2 | Balcony BreakHead | |
|
f,F+2
›
bbr | m | 18 | i16~17 | -18 | +5a | | 2 | Balcony Break | |
|
Jumper Switch
f,F+2,3
›
bbr | m, m | 18, 25 | i16~17, i22~24 | -13 | +28a (+2) | | 2,3 | Balcony BreakCombo from 1st hit with ~7~8?F delay (character-dependent)Input can be delayed 14FMove can be delayed 8F | |
|
f,F+3
›
js15~41 fs42~44 | m | 12 | i18~19 | -14 | -6 | | 2 | Low crush 15~41Floating state 42~44 | |
|
f,F+3,4
›
bbr js15~48 fs49~51 | m, h | 12, 15 | i18~19, i19~20 | -10 | +20a (+11) | | 2,2 | Balcony BreakCombo from 1st hitJail from 1st blockEnter DES with 1+2Low crush 15~48Floating state 49~51 | DES |
|
Cutover
f,F+3,4,4
›
bbr | m, h, m | 12, 15, 25 | i18~19, i19~20, i27~29 | -10 | +20a | | 2,2,3 | Balcony BreakCombo from 2nd hitEnter DES with 1+2 | DES |
|
Sandbox
f,F+4
›
bbr kne | m,m | 14,22 | i22~29i34~39 | -9~-2 | +9a (+0) | | 8,6 | Balcony BreakKneeTransition to attack throw on front hit only+8a (-1) on BT hitJust frame input: Input 1 during frames 16-19? to add 5 more dmg | |
|
Worm Virus
f,F+1+2
›
| m,m | 5,10 | i17~18i12~13 | -9 | +4 | +13 | 2,2 | 13 extra damage on CH, 28 in total | |
|
Linear Punch
f,f,F+2
›
bbr js3~27 fs28~30 | h | 30 | i13~15 | +5~+7 | +28a (+20) | | 3 | Balcony Break9 chip damage on blockEnter DES with 1+2Low crush 3~27Floating state 28~30 | DES |
|
f,f,F+3
›
js3~30 fs31~33 | m | 15 | i18~19 | -4 | +6 | | 2 | Balcony Break (airborne)Low crush 3~30Floating state 31~33 | |
|
Linear Dropkick
f,f,F+3,4
›
bbr js3~50 fs51~53 | m, m | 15, 20 | i18~19, i20~22 | -7 | +31a (+5) | | 2,3 | Balcony BreakCombo from 1st hitJail from 1st blockLow crush 3~50Floating state 51~53 | |
|
Thruster Double Punch
f,f,F+1+2
›
bbr js5~36 fs37~67 | M | 24 | i18~36 | -3 | -17a (-26) | | 19 | Balcony BreakPunishable with toekick on hitLow crush 5~36Floating state 37~67 | |
|
ws1
›
elb | M | 12 | i13~14 | -12 | -1 | | 2 | Elbow | |
|
ws1,2
›
| M, h | 12, 12 | i13~14, i24~25 | -5 | +6 | | 2,2 | Combo from 1st hitEnter DES with 1+2 | DES |
|
Spear Fishing
ws1,2,3
›
| M, h, m | 12, 12, 23 | i13~14, i24~25, i25~26 | -10 | +33a (+23) | | 2,2,2 | Combo from 2nd CH with 5f delayInput can be delayed 10fEnter DES with 1+2 | DES |
|
Digital Lift
ws2
›
trn | m | 24 | i17~18 | -13 | +33a (+23) | | 2 | TornadoTransition to SBT 3_4Transition to DBT f+3_f+4 | SBT,DBT |
|
Clockwork (CLK)
ws3
›
| m | 18 | i19~20 | +4 | +15 | | 2 | Cancel with BActionable after 15 frames | FC |
|
Key Smash
ws4
›
| m | 15 | i11~12 | -5 | +6 | | 2 | | |
|
Cute But Deadly
ws1+2
›
hom | m | 20 | i20~21 | -8 | +21 | | 2 | HomingHold input to power up | |
|
ws1+2*
›
hom | m | 24 | i28~29 | -4 | +21 | | 2 | HomingHold input to power up | |
|
Cute But Deadly (Hold)
ws1+2**
›
hom | m | 28 | i39~40 | +0 | +33a | | 2 | Homing11 chip damage on block | |
|
[[Wall Jump Attack]]
(Back to wall).b,b,UB
›
is8~13 js14~57 fs58~60 | | | | | | | | is8~13Low crush 14~57Floating state 58~60 | |
|
CLK(Two spins).3
›
bbr | m | 22 | i13~14 | +0 | +63a (+43) | | 2 | Balcony BreakEffective startup time is i32~33?8 chip damage on block | |
|
Trigger Shuffle
1+3
›
hom | t | 35 | i12~14 | -7 | +0d | | 3 | HomingThrow break: 1 or 2Opponent recovery on hit: FDFTSide switch on break | |
|
Back Door
2+4
›
hom fbr | t | 35 | i12~14 | -5 | +0d | | 3 | HomingFloor BreakThrow break: 1 or 2Opponent recovery on hit: FDFTSide switchTransition to DES with 1+2 | DES |
|
Random Typing
Back throw
›
fbr | t | 55 | | | +0d | | | Floor BreakThrow break: noneOpponent recovery on hit: FDFASide switch | |
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Compression
Left throw
›
| t | 40 | | -3 | -5d | | | Throw break: 1Opponent recovery on hit: FDFACan side switch on hit | |
|
Hat Trick
Right throw
›
fbr | t | 40 | | -3 | +0d | | | Floor BreakThrow break: 2Opponent recovery on hit: FUFA perpendicular to Alisa | |
|
Spam Bomb
uf+1+2
›
| t | 40 | i12~13 | -4 | +3 | | 2 | Throw break: 1+2Opponent recovery on hit: FUFT | |