Dettagli Mosse
Paul Phoenix – Frame Data
d,db,b – Sway
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Paul Phoenix
Avvio
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Livello di colpo
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Danno
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Attivo
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In blocco
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Al colpo
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In Contro
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Recupero
SWA
Note
Cannot be bufferedMoves backward up to 1.04Less movement against distant opponentcs1~10 against distant opponentLess movement from attack transitionNo crouching state from attack transitionHigh evasion from attack transitionTransition to r9 DPD from 2f with dfMinimum 3f needed to enter (one for each directional)High crush 1~14
Transizioni
DPD,for,SWA